My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Mini P.E.K.K.A Battle Healer Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Inferno Dragon
Giant Snowball
Minion Horde Wall Breakers Inferno Dragon
Zap
Minion Horde Wall Breakers Inferno Dragon
Barbarian Barrel
Heal Spirit Wizard Wall Breakers
The Log
Heal Spirit Mini P.E.K.K.A Wall Breakers
Earthquake
Arrows
Minion Horde Heal Spirit Wall Breakers
Royal Delivery
Minion Horde Heal Spirit Mini P.E.K.K.A Battle Healer Wizard Wall Breakers Inferno Dragon
Fireball
Minion Horde Battle Healer Wizard Wall Breakers Inferno Dragon
Poison
Minion Horde Battle Healer Wizard
Lightning
Mini P.E.K.K.A Battle Healer Wizard Inferno Dragon
Rocket
Minion Horde Battle Healer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Mini P.E.K.K.A Battle Healer Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Arrows Mini P.E.K.K.A Battle Healer Inferno Dragon Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Wall Breakers Arrows Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Healer Wall Breakers
Minion Horde
Heal Spirit Battle Healer
Heal Spirit
Battle Healer Minion Horde Mini P.E.K.K.A Wizard Inferno Dragon
Mini P.E.K.K.A
Arrows Heal Spirit Battle Healer Wizard
Battle Healer
Heal Spirit Inferno Dragon Arrows Minion Horde Mini P.E.K.K.A
Wizard
Heal Spirit Mini P.E.K.K.A
Wall Breakers
Arrows
Inferno Dragon
Battle Healer Heal Spirit

Defense Synergies 1 5

Arrows
Mini P.E.K.K.A Battle Healer
Minion Horde
Battle Healer
Heal Spirit
Mini P.E.K.K.A
Arrows Battle Healer Wizard
Battle Healer
Inferno Dragon Arrows Minion Horde Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Wall Breakers
Inferno Dragon
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon Battle Healer
Minion Horde Mini P.E.K.K.A Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A Battle Healer
Arrows
Minion Horde Inferno Dragon Arrows Wizard
Arrows Battle Healer
Minion Horde Mini P.E.K.K.A Inferno Dragon
Minion Horde Mini P.E.K.K.A Battle Healer
Minion Horde Arrows Wizard
Arrows Minion Horde Inferno Dragon Wizard
Minion Horde Mini P.E.K.K.A Battle Healer Wizard
Wizard Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Minion Horde
Minion Horde Mini P.E.K.K.A Inferno Dragon
Minion Horde Wizard Arrows Mini P.E.K.K.A
Arrows Minion Horde Battle Healer Wizard
Arrows Wizard Battle Healer Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Arrows Minion Horde Mini P.E.K.K.A Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer
Arrows Mini P.E.K.K.A Battle Healer Wizard Inferno Dragon
Minion Horde Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Minion Horde Battle Healer
Minion Horde Mini P.E.K.K.A Battle Healer Inferno Dragon
Arrows Wizard Minion Horde
Mini P.E.K.K.A Minion Horde Battle Healer
Mini P.E.K.K.A Minion Horde Battle Healer Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Minion Horde Mini P.E.K.K.A Battle Healer Inferno Dragon
Arrows Minion Horde Mini P.E.K.K.A Battle Healer Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows
Minion Horde Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minion Horde
Minion Horde

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