My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Graveyard
Giant Snowball
Minion Horde Graveyard
Zap
Minion Horde Inferno Tower Graveyard
Barbarian Barrel
Inferno Tower Giant Skeleton Electro Wizard Graveyard
The Log
Giant Skeleton Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Giant Skeleton Electro Wizard Graveyard
Fireball
Minion Horde Inferno Tower Electro Wizard
Poison
Minion Horde Inferno Tower Electro Wizard Graveyard
Lightning
Inferno Tower Electro Wizard
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Minion Horde Inferno Tower Graveyard Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Electro Wizard Minion Horde Inferno Tower

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Giant Skeleton Mega Knight
Minion Horde
Mega Knight Giant Skeleton
Inferno Tower
Rocket
Giant Skeleton
Arrows Minion Horde Electro Wizard Graveyard
Electro Wizard
Graveyard Giant Skeleton Mega Knight
Graveyard
Arrows Electro Wizard Giant Skeleton Mega Knight
Mega Knight
Minion Horde Arrows Electro Wizard Graveyard

Defense Synergies 2 6

Arrows
Mega Knight Inferno Tower Giant Skeleton
Minion Horde
Inferno Tower
Inferno Tower
Electro Wizard Arrows Minion Horde Mega Knight
Rocket
Giant Skeleton
Arrows Electro Wizard
Electro Wizard
Inferno Tower Giant Skeleton Mega Knight
Graveyard
Mega Knight
Arrows Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower Electro Wizard
Minion Horde Inferno Tower Electro Wizard Mega Knight
Minion Horde Inferno Tower Rocket Mega Knight Giant Skeleton Electro Wizard
Minion Horde Inferno Tower Electro Wizard Mega Knight
Arrows Rocket Giant Skeleton Mega Knight
Arrows Electro Wizard Mega Knight
Minion Horde Inferno Tower Rocket Electro Wizard Arrows
Rocket Arrows Inferno Tower Giant Skeleton Electro Wizard Mega Knight
Minion Horde Inferno Tower
Minion Horde Inferno Tower Giant Skeleton Electro Wizard Mega Knight
Minion Horde Electro Wizard Arrows Giant Skeleton Mega Knight
Arrows Minion Horde Inferno Tower Electro Wizard
Minion Horde Inferno Tower Mega Knight Rocket Giant Skeleton Electro Wizard
Rocket Mega Knight Arrows Minion Horde Electro Wizard
Inferno Tower Minion Horde Electro Wizard Mega Knight
Minion Horde Inferno Tower Rocket Electro Wizard Mega Knight
Minion Horde Mega Knight Arrows Inferno Tower Electro Wizard
Arrows Mega Knight Minion Horde Electro Wizard
Arrows Giant Skeleton Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Arrows Rocket Mega Knight
Giant Skeleton Mega Knight Minion Horde Inferno Tower Rocket Electro Wizard
Rocket Giant Skeleton Mega Knight Minion Horde Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Minion Horde Mega Knight
Arrows Rocket Minion Horde Electro Wizard
Rocket Minion Horde Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Mega Knight Minion Horde
Minion Horde Rocket Giant Skeleton Electro Wizard Mega Knight Inferno Tower
Inferno Tower Minion Horde
Mega Knight Minion Horde Inferno Tower Giant Skeleton
Rocket Mega Knight Arrows Giant Skeleton Electro Wizard
Rocket Giant Skeleton Mega Knight Minion Horde Inferno Tower
Minion Horde Mega Knight
Inferno Tower Electro Wizard Minion Horde Rocket Giant Skeleton
Arrows Mega Knight Minion Horde Inferno Tower Giant Skeleton Electro Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Giant Skeleton
Arrows Electro Wizard
Rocket Arrows Minion Horde Giant Skeleton
Arrows Rocket Giant Skeleton
Rocket Arrows Minion Horde Mega Knight
Arrows Minion Horde Rocket
Arrows Minion Horde
Arrows
Arrows
Rocket Minion Horde Electro Wizard
Rocket Arrows Minion Horde Electro Wizard
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket Mega Knight
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Electro Wizard Mega Knight
Rocket Arrows Mega Knight
Rocket Minion Horde Giant Skeleton Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Minion Horde
Arrows Mega Knight
Minion Horde
Arrows Electro Wizard
Arrows Mega Knight
Rocket Arrows
Arrows Minion Horde Electro Wizard
Rocket Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde Rocket Mega Knight
Rocket Arrows Minion Horde Electro Wizard
Minion Horde Giant Skeleton Mega Knight
Rocket Arrows
Minion Horde Electro Wizard Rocket
Rocket Arrows Electro Wizard
Arrows
Minion Horde Rocket Electro Wizard Mega Knight
Arrows
Rocket Arrows Giant Skeleton
Minion Horde Mega Knight
Minion Horde Rocket Giant Skeleton Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard Mega Knight

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