My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Inferno Tower Witch Prince
Barbarian Barrel
Inferno Tower Wizard Witch
The Log
Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Prince
Fireball
Minion Horde Inferno Tower Wizard Witch
Poison
Minion Horde Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Prince
Rocket
Minion Horde Inferno Tower Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minion Horde Inferno Tower Wizard Witch Prince Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Arrows Minion Horde Inferno Tower Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Prince Lightning
Minion Horde
Prince Golem
Inferno Tower
Wizard
Prince Golem
Witch
Prince Golem
Prince
Arrows Minion Horde Wizard Witch Lightning Golem
Lightning
Golem Arrows Prince
Golem
Arrows Lightning Minion Horde Wizard Witch Prince

Defense Synergies 0 7

Arrows
Inferno Tower Prince Lightning
Minion Horde
Inferno Tower
Inferno Tower
Arrows Minion Horde Prince
Wizard
Prince
Witch
Prince
Prince
Arrows Inferno Tower Wizard Witch
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Witch Prince
Minion Horde Inferno Tower Witch Prince Lightning
Minion Horde Inferno Tower Witch Prince
Lightning Arrows Prince
Arrows
Minion Horde Inferno Tower Lightning Arrows Wizard Witch
Lightning Arrows Inferno Tower
Minion Horde Inferno Tower Witch Prince
Minion Horde Inferno Tower Prince
Minion Horde Witch Arrows Wizard
Arrows Minion Horde Inferno Tower Wizard Witch
Minion Horde Inferno Tower Prince Wizard Witch Lightning
Wizard Arrows Minion Horde Witch Prince
Inferno Tower Minion Horde Prince
Minion Horde Inferno Tower Prince Lightning
Minion Horde Wizard Arrows Inferno Tower Witch Prince
Arrows Minion Horde Wizard Witch Prince
Arrows Wizard Witch
Inferno Tower Prince
Wizard Arrows Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Prince
Arrows Wizard Prince Lightning
Minion Horde Inferno Tower Witch Prince Lightning
Prince Lightning Minion Horde Inferno Tower
Inferno Tower Minion Horde Witch Prince
Arrows Wizard Minion Horde Witch
Prince Minion Horde Inferno Tower Witch Lightning
Inferno Tower Minion Horde Prince
Minion Horde Lightning Inferno Tower Witch Prince
Inferno Tower Witch Minion Horde
Minion Horde Inferno Tower Witch Prince
Lightning Arrows Prince
Prince Lightning Minion Horde Inferno Tower Wizard Witch
Wizard Minion Horde Witch
Inferno Tower Witch Minion Horde Prince Lightning
Arrows Minion Horde Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde
Arrows
Lightning Arrows Minion Horde
Lightning Arrows Prince
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Witch
Arrows Minion Horde Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minion Horde Prince
Lightning Arrows Minion Horde Wizard Prince
Lightning Arrows Wizard
Lightning
Lightning Arrows Minion Horde
Lightning Arrows Prince
Lightning Arrows Minion Horde Wizard Witch
Lightning Arrows Minion Horde Wizard
Lightning Arrows
Minion Horde Lightning
Lightning Arrows Wizard Prince
Lightning Arrows Wizard Witch
Lightning Minion Horde Prince
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows Minion Horde
Arrows Wizard Witch
Minion Horde Witch
Arrows Wizard Witch Lightning
Lightning Arrows Wizard Witch Prince
Lightning Arrows
Lightning Arrows Minion Horde Wizard Witch
Lightning Minion Horde Wizard Witch
Lightning Minion Horde
Lightning Arrows Minion Horde Wizard
Lightning Arrows Minion Horde
Minion Horde Prince
Arrows Wizard Lightning
Minion Horde Lightning Witch Prince
Lightning Arrows Wizard Witch
Arrows
Lightning Minion Horde Wizard Prince
Arrows Wizard Lightning
Lightning Arrows
Minion Horde Prince
Minion Horde Witch Lightning
Witch Lightning
Lightning Witch Prince

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