My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Ram Rider
Giant Snowball
Minion Horde Ram Rider
Zap
Minion Horde Inferno Tower Ram Rider
Barbarian Barrel
Inferno Tower Giant Skeleton
The Log
Mini P.E.K.K.A Giant Skeleton Ram Rider
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Giant Skeleton Ram Rider
Fireball
Minion Horde Inferno Tower Ram Rider
Poison
Minion Horde Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Ram Rider
Rocket
Minion Horde Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mini P.E.K.K.A Minion Horde Inferno Tower Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Arrows Mini P.E.K.K.A Minion Horde

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton Ram Rider Mega Knight
Minion Horde
Mega Knight Giant Skeleton
Mini P.E.K.K.A
Arrows Giant Skeleton The Log Ram Rider Mega Knight
Inferno Tower
Giant Skeleton
Arrows Minion Horde Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Giant Skeleton Ram Rider Mega Knight
Ram Rider
Arrows Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Minion Horde Arrows Mini P.E.K.K.A The Log Ram Rider

Defense Synergies 3 10

Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Giant Skeleton
Minion Horde
Inferno Tower The Log
Mini P.E.K.K.A
The Log Arrows Ram Rider
Inferno Tower
The Log Arrows Minion Horde Mega Knight
Giant Skeleton
Arrows The Log
The Log
Mini P.E.K.K.A Inferno Tower Minion Horde Giant Skeleton Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A The Log
Mega Knight
Arrows Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower The Log Ram Rider
Minion Horde Mini P.E.K.K.A Inferno Tower The Log Ram Rider Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Tower Ram Rider Mega Knight Giant Skeleton
Minion Horde Mini P.E.K.K.A Inferno Tower Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Giant Skeleton The Log Mega Knight
Arrows The Log Mega Knight
Minion Horde Inferno Tower Ram Rider Arrows
Arrows Inferno Tower Giant Skeleton The Log Ram Rider Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Tower
Minion Horde Mini P.E.K.K.A Inferno Tower Giant Skeleton Mega Knight
Minion Horde Arrows Giant Skeleton The Log Ram Rider Mega Knight
Arrows Minion Horde Inferno Tower Ram Rider
Minion Horde Mini P.E.K.K.A Inferno Tower Mega Knight Giant Skeleton The Log Ram Rider
Mega Knight Arrows Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Minion Horde Ram Rider Mega Knight
Minion Horde Inferno Tower Mini P.E.K.K.A The Log Ram Rider Mega Knight
Minion Horde Mega Knight Arrows Mini P.E.K.K.A Inferno Tower
Arrows Mega Knight Minion Horde The Log Ram Rider
Arrows The Log Giant Skeleton Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Tower Ram Rider
Mega Knight Arrows Minion Horde Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower Giant Skeleton
Arrows Mini P.E.K.K.A The Log Mega Knight
Giant Skeleton Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower The Log Ram Rider
Mini P.E.K.K.A Giant Skeleton Mega Knight Minion Horde Inferno Tower The Log Ram Rider
Inferno Tower Giant Skeleton Minion Horde Mini P.E.K.K.A Ram Rider Mega Knight
Arrows Minion Horde Ram Rider
Mini P.E.K.K.A Minion Horde Inferno Tower Giant Skeleton Ram Rider
Mini P.E.K.K.A Inferno Tower Giant Skeleton Mega Knight Minion Horde
Minion Horde Giant Skeleton Mega Knight Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower Giant Skeleton
Mega Knight Arrows Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Mega Knight Minion Horde Inferno Tower Ram Rider
Minion Horde Mega Knight
Inferno Tower Minion Horde Mini P.E.K.K.A Giant Skeleton The Log
Arrows Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower Giant Skeleton The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton The Log
Arrows The Log Ram Rider
Arrows Minion Horde Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows Minion Horde The Log Mega Knight
Arrows Minion Horde Ram Rider
Arrows Minion Horde The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde The Log Ram Rider
Arrows
The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde The Log Mega Knight
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Mega Knight
Minion Horde Giant Skeleton The Log Mega Knight
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Mega Knight
Minion Horde
Arrows The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows The Log
Arrows Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde The Log Mega Knight
Arrows Minion Horde
Minion Horde Giant Skeleton Mega Knight
Arrows The Log
Minion Horde
Arrows Ram Rider
Arrows The Log
Minion Horde Mini P.E.K.K.A Mega Knight
Arrows The Log
Arrows Giant Skeleton
Minion Horde Mega Knight
Minion Horde Giant Skeleton The Log
Giant Skeleton The Log Mega Knight
Mega Knight

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