My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Minion Horde Hog Rider Goblin Barrel
Zap
Minion Horde Goblin Barrel Dark Prince
Barbarian Barrel
Valkyrie Goblin Barrel Dark Prince
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Dark Prince
Earthquake
Hog Rider Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel Dark Prince
Fireball
Minion Horde Hog Rider Goblin Barrel
Poison
Minion Horde
Lightning
Mini P.E.K.K.A Valkyrie Dark Prince
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Mini P.E.K.K.A Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Dark Prince Mega Knight
Minion Horde
Mega Knight Hog Rider Dark Prince
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Dark Prince Mega Knight
Valkyrie
Hog Rider Goblin Barrel Mini P.E.K.K.A Dark Prince
Hog Rider
Arrows Valkyrie Minion Horde Mini P.E.K.K.A Goblin Barrel Dark Prince Mega Knight
Goblin Barrel
Valkyrie Dark Prince Arrows Hog Rider Mega Knight
Dark Prince
Goblin Barrel Arrows Minion Horde Mini P.E.K.K.A Valkyrie Hog Rider
Mega Knight
Minion Horde Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel

Defense Synergies 1 4

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince
Minion Horde
Mini P.E.K.K.A
Arrows Valkyrie
Valkyrie
Arrows Mini P.E.K.K.A
Hog Rider
Goblin Barrel
Dark Prince
Arrows
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Arrows Valkyrie Dark Prince Mega Knight
Minion Horde Arrows
Arrows Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Minion Horde Valkyrie Arrows Dark Prince Mega Knight
Arrows Minion Horde
Minion Horde Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince
Valkyrie Mega Knight Arrows Minion Horde Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Mega Knight Arrows Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Mega Knight Minion Horde Dark Prince
Arrows Valkyrie Dark Prince Mega Knight
Mini P.E.K.K.A
Valkyrie Dark Prince Mega Knight Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Arrows Minion Horde
Mini P.E.K.K.A Dark Prince Minion Horde Valkyrie
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie Dark Prince
Minion Horde Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince
Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince
Mega Knight Arrows Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Minion Horde Valkyrie
Minion Horde Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince
Arrows Valkyrie Mega Knight Minion Horde Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie Dark Prince
Arrows Minion Horde Valkyrie Dark Prince Mega Knight
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Valkyrie Dark Prince
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Valkyrie Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Valkyrie Dark Prince Mega Knight
Minion Horde
Arrows
Arrows Mega Knight
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Dark Prince
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Arrows
Arrows
Minion Horde Dark Prince Mega Knight
Minion Horde
Dark Prince Mega Knight
Mega Knight

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