My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Wizard Skeleton Army Magic Archer Sparky
The Log
Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Skeleton Army P.E.K.K.A Magic Archer Sparky
Fireball
Minion Horde Wizard Skeleton Army Magic Archer Sparky
Poison
Minion Horde Wizard Skeleton Army Magic Archer Sparky
Lightning
Mini P.E.K.K.A Wizard Magic Archer Sparky
Rocket
Minion Horde Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Magic Archer Minion Horde Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Magic Archer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Mini P.E.K.K.A
Minion Horde
Sparky
Mini P.E.K.K.A
Sparky Arrows Wizard Magic Archer
Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky
Skeleton Army
Sparky
P.E.K.K.A
Arrows Magic Archer Wizard
Magic Archer
P.E.K.K.A Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Minion Horde Wizard Skeleton Army

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A P.E.K.K.A Sparky
Minion Horde
Sparky
Mini P.E.K.K.A
Arrows Wizard Skeleton Army Magic Archer
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Wizard Magic Archer Sparky
P.E.K.K.A
Arrows Wizard
Magic Archer
Mini P.E.K.K.A Skeleton Army
Sparky
Arrows Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer Sparky
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Arrows Skeleton Army Magic Archer
Minion Horde Arrows Wizard Magic Archer
Arrows P.E.K.K.A Magic Archer Sparky
Minion Horde Mini P.E.K.K.A P.E.K.K.A Sparky Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Skeleton Army Arrows Wizard Magic Archer
Arrows Minion Horde Wizard Magic Archer
Minion Horde Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Wizard
Wizard Skeleton Army Sparky Arrows Minion Horde Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Minion Horde
Minion Horde Skeleton Army Mini P.E.K.K.A P.E.K.K.A Sparky
Minion Horde Wizard Sparky Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Minion Horde Wizard Skeleton Army Magic Archer
Arrows Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky
Wizard Skeleton Army Arrows Minion Horde Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Magic Archer
Skeleton Army P.E.K.K.A Minion Horde Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde Sparky
P.E.K.K.A Minion Horde Mini P.E.K.K.A Skeleton Army Sparky
Arrows Wizard Minion Horde Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde Skeleton Army Sparky
Minion Horde P.E.K.K.A Mini P.E.K.K.A Skeleton Army Magic Archer Sparky
P.E.K.K.A Minion Horde Skeleton Army Sparky
P.E.K.K.A Minion Horde Mini P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Magic Archer Sparky
Skeleton Army Sparky Minion Horde Mini P.E.K.K.A P.E.K.K.A Magic Archer
Arrows Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde Sparky
Arrows Magic Archer
Arrows Minion Horde Magic Archer Sparky
Arrows Sparky
Wizard Arrows Minion Horde Magic Archer Sparky
Arrows Wizard Minion Horde Magic Archer
Arrows Minion Horde Wizard Magic Archer Sparky
Arrows Wizard Magic Archer
Arrows Wizard
Minion Horde Mini P.E.K.K.A Sparky
Arrows Minion Horde Wizard Magic Archer Sparky
Arrows Wizard Magic Archer
Magic Archer Sparky
Arrows Minion Horde Magic Archer
Arrows Magic Archer Sparky
Arrows Minion Horde Wizard Magic Archer Sparky
Magic Archer Arrows Minion Horde Wizard Sparky
Arrows Sparky
Minion Horde Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Magic Archer Sparky
Arrows Wizard Magic Archer
Minion Horde Magic Archer Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Wizard Magic Archer Sparky
Minion Horde
Arrows Wizard Magic Archer Sparky
Arrows Wizard Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Minion Horde Wizard Magic Archer Sparky
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Sparky
Arrows Minion Horde Wizard Magic Archer Sparky
Arrows Minion Horde Magic Archer Sparky
P.E.K.K.A Minion Horde Sparky
Arrows Wizard Magic Archer Sparky
Minion Horde Skeleton Army Magic Archer
Arrows Wizard Magic Archer
Arrows
Minion Horde Mini P.E.K.K.A Wizard Magic Archer Sparky
Arrows Wizard Magic Archer
Arrows Sparky
Minion Horde P.E.K.K.A Sparky
Minion Horde Magic Archer Sparky
Magic Archer
Magic Archer Sparky
P.E.K.K.A Sparky
Wizard Sparky

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