My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Goblin Giant Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel
Giant Snowball
Minion Horde Musketeer Goblin Barrel
Zap
Minion Horde Goblin Barrel Goblin Giant
Barbarian Barrel
Musketeer Wizard Goblin Barrel
The Log
Musketeer Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Musketeer Wizard Goblin Barrel Mother Witch
Fireball
Minion Horde Musketeer Wizard Goblin Barrel Mother Witch
Poison
Minion Horde Musketeer Wizard Mother Witch
Lightning
Musketeer Wizard Mother Witch
Rocket
Minion Horde Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Musketeer Mother Witch Golden Knight Minion Horde Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Musketeer Mother Witch

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Goblin Giant Mother Witch
Minion Horde
Goblin Giant
Musketeer
Goblin Giant
Wizard
Goblin Giant
Goblin Barrel
Arrows Goblin Giant Golden Knight
Goblin Giant
Arrows Minion Horde Musketeer Wizard Goblin Barrel Mother Witch
Mother Witch
Arrows Goblin Giant
Golden Knight
Goblin Barrel

Defense Synergies 0 5

Arrows
Mother Witch Golden Knight
Minion Horde
Musketeer
Golden Knight
Wizard
Golden Knight
Goblin Barrel
Goblin Giant
Mother Witch
Arrows Golden Knight
Golden Knight
Arrows Musketeer Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard Goblin Giant Golden Knight
Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde Musketeer
Arrows
Arrows Musketeer Mother Witch
Minion Horde Musketeer Arrows Wizard
Arrows Musketeer Goblin Giant Golden Knight
Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde Mother Witch Arrows Musketeer Wizard Goblin Giant
Arrows Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Wizard Arrows Minion Horde Golden Knight
Minion Horde
Minion Horde
Minion Horde Wizard Arrows Musketeer
Arrows Minion Horde Musketeer Wizard Golden Knight
Arrows Wizard Musketeer Mother Witch
Musketeer
Wizard Arrows Minion Horde Musketeer Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Musketeer Wizard
Minion Horde Musketeer Goblin Giant Golden Knight
Minion Horde Musketeer Goblin Giant
Minion Horde Musketeer Goblin Giant
Arrows Wizard Mother Witch Minion Horde Musketeer Goblin Giant
Minion Horde Musketeer Goblin Giant
Minion Horde Goblin Giant
Minion Horde
Minion Horde Musketeer Goblin Giant
Minion Horde Musketeer Golden Knight
Arrows Goblin Giant
Minion Horde Wizard Goblin Giant Golden Knight
Wizard Minion Horde Musketeer
Minion Horde Musketeer Goblin Giant Golden Knight
Arrows Minion Horde Musketeer Wizard Mother Witch Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Golden Knight
Arrows Musketeer Golden Knight
Arrows Minion Horde Goblin Giant
Arrows Musketeer
Wizard Arrows Minion Horde
Arrows Wizard Mother Witch Minion Horde Musketeer Goblin Giant
Arrows Minion Horde Musketeer Wizard
Arrows Wizard
Arrows Wizard Golden Knight
Minion Horde Musketeer
Arrows Minion Horde Musketeer Wizard Golden Knight
Arrows Musketeer Wizard
Musketeer Golden Knight
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer Wizard Golden Knight
Arrows Minion Horde Musketeer Wizard
Arrows
Minion Horde
Arrows Musketeer Wizard
Arrows Wizard Mother Witch Golden Knight
Minion Horde Musketeer
Arrows Wizard
Musketeer
Arrows Minion Horde Musketeer
Arrows Mother Witch Wizard
Minion Horde
Arrows Musketeer Wizard Golden Knight
Arrows Musketeer Wizard Golden Knight
Arrows Musketeer Golden Knight
Arrows Minion Horde Musketeer Wizard Mother Witch
Minion Horde Musketeer Wizard
Minion Horde
Arrows Minion Horde Musketeer Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Musketeer
Arrows Musketeer Wizard
Arrows
Minion Horde Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Minion Horde Musketeer
Minion Horde Musketeer Golden Knight
Musketeer
Musketeer Goblin Giant Golden Knight
Wizard

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