My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Royal Hogs Wall Breakers Giant Skeleton
Giant Snowball
Minion Horde Royal Recruits Royal Hogs Wall Breakers
Zap
Minion Horde Royal Hogs Wall Breakers
Barbarian Barrel
Royal Recruits Royal Hogs Wall Breakers Giant Skeleton
The Log
Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Giant Skeleton
Earthquake
Royal Hogs
Arrows
Minion Horde Royal Recruits Royal Hogs Wall Breakers
Royal Delivery
Minion Horde Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Giant Skeleton P.E.K.K.A
Fireball
Minion Horde Royal Hogs Wall Breakers
Poison
Minion Horde Royal Recruits Royal Hogs
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Mini P.E.K.K.A Minion Horde Royal Hogs Giant Skeleton Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Arrows Mini P.E.K.K.A Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs P.E.K.K.A Mini P.E.K.K.A Wall Breakers Giant Skeleton
Minion Horde
Giant Skeleton
Royal Recruits
Royal Hogs Wall Breakers
Mini P.E.K.K.A
Arrows Royal Hogs Giant Skeleton
Royal Hogs
Arrows Royal Recruits Mini P.E.K.K.A
Wall Breakers
Arrows Royal Recruits
Giant Skeleton
Arrows Minion Horde Mini P.E.K.K.A
P.E.K.K.A
Arrows

Defense Synergies 0 3

Arrows
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Minion Horde
Royal Recruits
Mini P.E.K.K.A
Arrows
Royal Hogs
Wall Breakers
Giant Skeleton
Arrows
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits
Minion Horde Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Minion Horde Mini P.E.K.K.A P.E.K.K.A Royal Recruits Giant Skeleton
Minion Horde Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Arrows
Minion Horde Arrows
Arrows Royal Recruits Giant Skeleton P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Minion Horde Royal Recruits Mini P.E.K.K.A Giant Skeleton
Minion Horde Arrows Royal Recruits Giant Skeleton
Arrows Minion Horde
Minion Horde Royal Recruits Mini P.E.K.K.A P.E.K.K.A Giant Skeleton
Arrows Minion Horde Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Minion Horde Arrows Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Minion Horde Royal Recruits
Arrows Royal Recruits Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Arrows Minion Horde Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Arrows Mini P.E.K.K.A
Royal Recruits Giant Skeleton P.E.K.K.A Minion Horde Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Minion Horde
Royal Recruits Giant Skeleton P.E.K.K.A Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Minion Horde Royal Recruits
Minion Horde Royal Recruits Giant Skeleton P.E.K.K.A Mini P.E.K.K.A
Royal Recruits P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Royal Recruits Mini P.E.K.K.A Giant Skeleton
Royal Recruits P.E.K.K.A Arrows Giant Skeleton
Royal Recruits Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Minion Horde
Royal Recruits Minion Horde
Royal Recruits Minion Horde Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Arrows Minion Horde Royal Recruits Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Recruits Giant Skeleton
Arrows
Arrows Minion Horde Giant Skeleton
Arrows Royal Recruits Giant Skeleton
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Royal Recruits
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Royal Recruits
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde Royal Recruits
Arrows
Minion Horde
Arrows
Arrows
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
Arrows
Minion Horde Royal Recruits
Arrows
Arrows
Minion Horde Mini P.E.K.K.A
Arrows
Arrows Giant Skeleton
Minion Horde Royal Recruits P.E.K.K.A
Minion Horde Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton
P.E.K.K.A

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