My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon
Giant Snowball
Minion Horde Dart Goblin Inferno Dragon
Zap
Minion Horde Dart Goblin Inferno Dragon
Barbarian Barrel
Dart Goblin Valkyrie Wizard
The Log
Dart Goblin Mini P.E.K.K.A
Earthquake
Arrows
Minion Horde Dart Goblin
Royal Delivery
Minion Horde Dart Goblin Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Fireball
Minion Horde Dart Goblin Wizard Inferno Dragon
Poison
Minion Horde Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Mini P.E.K.K.A Valkyrie Inferno Dragon Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Mini P.E.K.K.A Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Minion Horde
Mega Knight
Dart Goblin
Valkyrie Mega Knight
Mini P.E.K.K.A
Arrows Valkyrie Wizard Mega Knight
Valkyrie
Dart Goblin Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Arrows Dart Goblin Mini P.E.K.K.A Wizard

Defense Synergies 1 11

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Minion Horde
Dart Goblin
Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Mini P.E.K.K.A
Arrows Dart Goblin Valkyrie Wizard
Valkyrie
Arrows Dart Goblin Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Inferno Dragon
Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Valkyrie Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon Dart Goblin Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Dart Goblin Valkyrie Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon Dart Goblin Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Minion Horde Dart Goblin Inferno Dragon Arrows Wizard
Arrows Dart Goblin Valkyrie Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Dragon
Minion Horde Dart Goblin Mini P.E.K.K.A Valkyrie Mega Knight
Minion Horde Dart Goblin Valkyrie Arrows Wizard Mega Knight
Arrows Minion Horde Inferno Dragon Dart Goblin Wizard
Minion Horde Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Minion Horde Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Minion Horde Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Arrows Mini P.E.K.K.A Valkyrie
Arrows Mega Knight Minion Horde Dart Goblin Valkyrie Wizard
Arrows Valkyrie Wizard Dart Goblin Inferno Dragon Mega Knight
Mini P.E.K.K.A Dart Goblin Inferno Dragon
Valkyrie Wizard Mega Knight Arrows Minion Horde Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Arrows Wizard Minion Horde Dart Goblin
Mini P.E.K.K.A Minion Horde Dart Goblin Valkyrie
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie Inferno Dragon
Minion Horde Mega Knight Mini P.E.K.K.A Valkyrie Inferno Dragon
Minion Horde Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Dart Goblin Mini P.E.K.K.A Valkyrie
Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Dart Goblin Valkyrie Mega Knight
Minion Horde Dart Goblin Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Valkyrie Mega Knight Minion Horde Dart Goblin Mini P.E.K.K.A Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin Valkyrie
Wizard Arrows Minion Horde Valkyrie Mega Knight
Arrows Wizard Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Dart Goblin Valkyrie Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin Wizard
Arrows Minion Horde Dart Goblin Wizard Mega Knight
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Arrows Dart Goblin Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde
Arrows Valkyrie Wizard Mega Knight
Minion Horde Inferno Dragon
Arrows Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Dart Goblin Wizard Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard
Minion Horde Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Minion Horde Dart Goblin Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Minion Horde Dart Goblin Mega Knight
Minion Horde Dart Goblin
Dart Goblin
Dart Goblin Mega Knight

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