My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Valkyrie Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Balloon
Giant Snowball
Minion Horde Royal Recruits Balloon
Zap
Minion Horde Balloon
Barbarian Barrel
Royal Recruits Valkyrie Wizard Magic Archer
The Log
Royal Recruits
Earthquake
Arrows
Minion Horde Royal Recruits
Royal Delivery
Minion Horde Royal Recruits Valkyrie Wizard Balloon Magic Archer
Fireball
Minion Horde Wizard Balloon Magic Archer
Poison
Minion Horde Royal Recruits Wizard Balloon Magic Archer
Lightning
Valkyrie Wizard Balloon Magic Archer
Rocket
Minion Horde Valkyrie Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Magic Archer Minion Horde Wizard Balloon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Magic Archer Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Minion Horde
Mega Knight
Royal Recruits
Magic Archer
Valkyrie
Balloon Wizard Magic Archer
Wizard
Valkyrie Balloon Mega Knight
Balloon
Arrows Valkyrie Wizard Magic Archer Mega Knight
Magic Archer
Royal Recruits Valkyrie Balloon Mega Knight
Mega Knight
Minion Horde Arrows Wizard Balloon Magic Archer

Defense Synergies 1 5

Arrows
Mega Knight Valkyrie
Minion Horde
Royal Recruits
Valkyrie
Arrows Wizard Magic Archer
Wizard
Valkyrie Mega Knight
Balloon
Magic Archer
Valkyrie Mega Knight
Mega Knight
Arrows Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Valkyrie Wizard Magic Archer
Minion Horde Royal Recruits Valkyrie Mega Knight
Minion Horde Mega Knight Royal Recruits Valkyrie
Minion Horde Royal Recruits Valkyrie Mega Knight
Arrows Royal Recruits Valkyrie Mega Knight
Arrows Valkyrie Magic Archer Mega Knight
Minion Horde Arrows Wizard Magic Archer
Arrows Royal Recruits Valkyrie Magic Archer Mega Knight
Minion Horde Royal Recruits
Minion Horde Royal Recruits Valkyrie Mega Knight
Minion Horde Valkyrie Arrows Royal Recruits Wizard Magic Archer Mega Knight
Arrows Minion Horde Wizard Magic Archer
Minion Horde Royal Recruits Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Minion Horde Royal Recruits Magic Archer
Royal Recruits Minion Horde Mega Knight
Minion Horde Royal Recruits Mega Knight
Minion Horde Wizard Mega Knight Arrows Royal Recruits Valkyrie
Arrows Valkyrie Mega Knight Minion Horde Royal Recruits Wizard Magic Archer
Arrows Valkyrie Wizard Royal Recruits Magic Archer Mega Knight
Royal Recruits
Royal Recruits Valkyrie Wizard Mega Knight Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight
Arrows Valkyrie Wizard Magic Archer Mega Knight
Royal Recruits Mega Knight Minion Horde Valkyrie
Royal Recruits Valkyrie Mega Knight Minion Horde
Royal Recruits Minion Horde Valkyrie Mega Knight
Arrows Wizard Minion Horde Magic Archer
Royal Recruits Minion Horde Valkyrie
Mega Knight Minion Horde Royal Recruits Valkyrie
Minion Horde Royal Recruits Mega Knight Valkyrie Magic Archer
Royal Recruits Minion Horde
Mega Knight Minion Horde Royal Recruits Valkyrie
Royal Recruits Mega Knight Arrows Valkyrie
Royal Recruits Mega Knight Minion Horde Valkyrie Wizard
Royal Recruits Wizard Minion Horde Valkyrie Magic Archer Mega Knight
Royal Recruits Minion Horde Valkyrie Magic Archer
Arrows Valkyrie Mega Knight Minion Horde Royal Recruits Wizard Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde Royal Recruits Valkyrie
Arrows Magic Archer
Arrows Minion Horde Magic Archer
Arrows Royal Recruits Valkyrie
Wizard Arrows Minion Horde Valkyrie Magic Archer Mega Knight
Arrows Wizard Minion Horde Magic Archer
Arrows Minion Horde Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Minion Horde
Arrows Minion Horde Royal Recruits Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Arrows Minion Horde Wizard Magic Archer
Magic Archer Arrows Minion Horde Royal Recruits Wizard Mega Knight
Arrows
Minion Horde
Arrows Wizard Magic Archer Mega Knight
Arrows Valkyrie Wizard Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Arrows Wizard
Arrows Minion Horde Royal Recruits
Arrows Valkyrie Wizard Magic Archer Mega Knight
Minion Horde
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows Minion Horde Wizard Magic Archer
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Magic Archer Mega Knight
Arrows Minion Horde Magic Archer
Minion Horde Mega Knight
Arrows Wizard Magic Archer
Minion Horde Royal Recruits Magic Archer
Arrows Wizard Magic Archer
Arrows
Minion Horde Valkyrie Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows
Minion Horde Royal Recruits Mega Knight
Minion Horde Royal Recruits Magic Archer
Magic Archer
Royal Recruits Magic Archer Mega Knight
Wizard Mega Knight

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