My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Inferno Dragon
Giant Snowball
Minion Horde Three Musketeers Baby Dragon Inferno Dragon Lumberjack
Zap
Minion Horde Three Musketeers Inferno Dragon
Barbarian Barrel
Wizard Three Musketeers Lumberjack
The Log
Three Musketeers Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Three Musketeers Baby Dragon Inferno Dragon Lumberjack
Fireball
Minion Horde Wizard Three Musketeers Baby Dragon Inferno Dragon Lumberjack
Poison
Minion Horde Wizard Three Musketeers
Lightning
Wizard Three Musketeers Baby Dragon Inferno Dragon Lumberjack
Rocket
Minion Horde Wizard Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Baby Dragon Inferno Dragon Lumberjack Minion Horde Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Baby Dragon Inferno Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack
Minion Horde
Lumberjack
Wizard
Lumberjack
Three Musketeers
The Log
Baby Dragon
Inferno Dragon Lumberjack
The Log
Three Musketeers Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Arrows Minion Horde Wizard Baby Dragon The Log

Defense Synergies 0 10

Arrows
Lumberjack
Minion Horde
The Log
Wizard
The Log Lumberjack
Three Musketeers
The Log
Baby Dragon
The Log Inferno Dragon Lumberjack
The Log
Minion Horde Wizard Three Musketeers Baby Dragon Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon The Log
Lumberjack
Arrows Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon The Log
Minion Horde Inferno Dragon Lumberjack Three Musketeers The Log
Minion Horde Three Musketeers Lumberjack Inferno Dragon
Minion Horde Three Musketeers Inferno Dragon Lumberjack
Arrows The Log Lumberjack
Arrows The Log Baby Dragon Lumberjack
Minion Horde Three Musketeers Inferno Dragon Arrows Wizard Baby Dragon
Arrows Baby Dragon The Log
Minion Horde Three Musketeers Inferno Dragon Lumberjack
Minion Horde Lumberjack
Minion Horde Arrows Wizard Baby Dragon The Log Lumberjack
Arrows Minion Horde Three Musketeers Inferno Dragon Wizard Baby Dragon
Minion Horde Lumberjack Wizard Three Musketeers The Log
Wizard Three Musketeers Arrows Minion Horde Baby Dragon The Log Lumberjack
Inferno Dragon Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers The Log Inferno Dragon Lumberjack
Minion Horde Wizard Three Musketeers Arrows Lumberjack
Arrows Minion Horde Wizard Three Musketeers Baby Dragon The Log Lumberjack
Arrows Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Three Musketeers Inferno Dragon Lumberjack
Wizard Arrows Minion Horde Baby Dragon The Log Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Lumberjack Minion Horde The Log
Lumberjack Minion Horde The Log
Minion Horde Three Musketeers Inferno Dragon Lumberjack
Arrows Wizard Minion Horde Three Musketeers Baby Dragon
Minion Horde Lumberjack
Minion Horde Inferno Dragon Lumberjack
Minion Horde Baby Dragon The Log Inferno Dragon
Minion Horde Three Musketeers Inferno Dragon
Inferno Dragon Minion Horde Lumberjack
Arrows The Log
Minion Horde Wizard Three Musketeers Lumberjack
Wizard Minion Horde Three Musketeers Baby Dragon
Minion Horde Three Musketeers Baby Dragon The Log Inferno Dragon Lumberjack
Arrows Minion Horde Wizard Baby Dragon The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Minion Horde Baby Dragon The Log
Arrows The Log
Wizard Arrows Minion Horde Baby Dragon The Log
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Minion Horde Three Musketeers Lumberjack
Arrows Minion Horde Wizard The Log
Arrows Wizard Baby Dragon
Three Musketeers Baby Dragon The Log
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon The Log
Arrows Minion Horde Wizard Three Musketeers Baby Dragon The Log
Arrows Minion Horde Wizard Three Musketeers Baby Dragon The Log
Arrows Three Musketeers
Minion Horde
Arrows Wizard Three Musketeers Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Minion Horde Baby Dragon The Log
Arrows Wizard
The Log
Arrows Minion Horde Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Minion Horde Inferno Dragon
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard The Log
Arrows Minion Horde
Minion Horde
Arrows Wizard The Log
Minion Horde
Arrows Wizard Three Musketeers Baby Dragon
Arrows The Log
Minion Horde Wizard Three Musketeers Baby Dragon Lumberjack
Arrows The Log Wizard Baby Dragon
Arrows
Minion Horde Three Musketeers
Minion Horde Baby Dragon The Log
Baby Dragon The Log
Inferno Dragon
Wizard

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