My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince
Giant Snowball
Minion Horde Balloon Little Prince
Zap
Minion Horde Balloon Prince Little Prince
Barbarian Barrel
Wizard Little Prince
The Log
Prince Little Prince
Earthquake
Arrows
Minion Horde Little Prince
Royal Delivery
Minion Horde Wizard Balloon Prince Little Prince
Fireball
Minion Horde Wizard Balloon Little Prince
Poison
Minion Horde Wizard Balloon Little Prince
Lightning
Wizard Balloon Prince Little Prince
Rocket
Minion Horde Wizard Balloon Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Little Prince Minion Horde Wizard Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Little Prince Minion Horde

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Prince Mega Knight
Minion Horde
Mega Knight Prince
Wizard
Balloon Prince Mega Knight
Balloon
Arrows Wizard The Log Mega Knight Little Prince
Prince
Mega Knight Arrows Minion Horde Wizard The Log Little Prince
The Log
Balloon Prince Mega Knight Little Prince
Mega Knight
Minion Horde Prince Arrows Wizard Balloon The Log
Little Prince
Balloon Prince The Log

Defense Synergies 2 8

Arrows
Mega Knight Prince Little Prince
Minion Horde
The Log
Wizard
Prince The Log Mega Knight
Balloon
Prince
The Log Arrows Wizard
The Log
Prince Minion Horde Wizard Mega Knight Little Prince
Mega Knight
Arrows Wizard The Log
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Prince The Log Mega Knight
Minion Horde Prince Mega Knight
Minion Horde Prince Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Mega Knight
Minion Horde Arrows Wizard Little Prince
Arrows The Log Mega Knight
Minion Horde Prince
Minion Horde Prince Mega Knight Little Prince
Minion Horde Arrows Wizard The Log Mega Knight
Arrows Minion Horde Wizard
Minion Horde Prince Mega Knight Wizard The Log
Wizard Mega Knight Arrows Minion Horde Prince The Log
Minion Horde Prince Mega Knight
Minion Horde Prince The Log Mega Knight
Minion Horde Wizard Mega Knight Arrows Prince
Arrows Mega Knight Minion Horde Wizard Prince The Log Little Prince
Arrows Wizard The Log Mega Knight Little Prince
Prince
Wizard Mega Knight Arrows Minion Horde Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince
Arrows Wizard Prince The Log Mega Knight
Mega Knight Minion Horde Prince The Log
Prince Mega Knight Minion Horde The Log
Minion Horde Prince Mega Knight
Arrows Wizard Minion Horde
Prince Minion Horde
Mega Knight Minion Horde Prince
Minion Horde Mega Knight Prince The Log
Minion Horde
Mega Knight Minion Horde Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Minion Horde Prince The Log Little Prince
Arrows Mega Knight Minion Horde Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Prince The Log
Wizard Arrows Minion Horde The Log Mega Knight
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minion Horde Prince
Arrows Minion Horde Wizard Prince The Log
Arrows Wizard
The Log
Arrows Minion Horde
Arrows Prince The Log
Arrows Minion Horde Wizard The Log
Arrows Minion Horde Wizard The Log Mega Knight
Arrows
Minion Horde
Arrows Wizard Prince The Log Mega Knight
Arrows Wizard The Log Mega Knight Little Prince
Minion Horde Prince The Log Mega Knight
Arrows Wizard
Prince The Log
Arrows Minion Horde The Log
Arrows The Log Wizard Mega Knight Little Prince
Minion Horde
Arrows The Log Wizard
Arrows Wizard Prince The Log Mega Knight
Arrows The Log
Arrows Minion Horde Wizard Little Prince
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard The Log Mega Knight
Arrows Minion Horde
Minion Horde Prince Mega Knight
Arrows Wizard The Log
Minion Horde Prince
Arrows Wizard
Arrows The Log
Minion Horde Wizard Prince Mega Knight
Arrows The Log Wizard
Arrows
Minion Horde Prince Mega Knight
Minion Horde The Log
Prince The Log Mega Knight Little Prince
Prince
Wizard Mega Knight

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