My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Firecracker Minion Horde
Barbarian Barrel
Goblin Gang Firecracker Wizard Executioner
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Minion Horde
Royal Delivery
Bats Goblin Gang Firecracker Minion Horde Wizard Executioner
Fireball
Goblin Gang Firecracker Minion Horde Wizard Executioner
Poison
Bats Goblin Gang Firecracker Minion Horde Wizard Executioner
Lightning
Wizard Executioner Goblinstein
Rocket
Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Minion Horde Wizard Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker
Arrows
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang
Minion Horde
Wizard
Executioner
Goblinstein

Defense Synergies 0 2

Bats
Firecracker
Arrows
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang
Minion Horde
Wizard
Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Executioner
Minion Horde Bats Goblin Gang Firecracker Executioner
Goblin Gang Minion Horde Bats Executioner
Minion Horde Bats Goblin Gang Firecracker
Arrows Firecracker
Arrows Goblin Gang Bats Firecracker Executioner
Bats Minion Horde Arrows Goblin Gang Firecracker Wizard Executioner
Arrows
Minion Horde Goblin Gang
Goblin Gang Firecracker Minion Horde
Bats Goblin Gang Minion Horde Executioner Arrows Firecracker Wizard
Arrows Minion Horde Executioner Bats Goblin Gang Firecracker Wizard
Minion Horde Bats Goblin Gang Wizard
Wizard Executioner Bats Arrows Goblin Gang Firecracker Minion Horde
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Bats Arrows Goblin Gang Firecracker Executioner
Arrows Bats Goblin Gang Firecracker Minion Horde Wizard Executioner
Arrows Wizard Executioner Bats Firecracker
Goblin Gang Wizard Bats Arrows Firecracker Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Firecracker Wizard Executioner
Goblin Gang Bats Minion Horde
Goblin Gang Bats Minion Horde
Goblin Gang Minion Horde Executioner
Arrows Firecracker Wizard Executioner Bats Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde
Minion Horde
Minion Horde Bats Firecracker
Goblin Gang Minion Horde
Bats Minion Horde
Arrows
Goblin Gang Minion Horde Wizard Executioner
Wizard Firecracker Minion Horde Executioner
Goblin Gang Bats Firecracker Minion Horde Executioner
Bats Arrows Executioner Firecracker Minion Horde Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker Executioner
Arrows Minion Horde
Arrows Firecracker
Wizard Executioner Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Executioner Bats Minion Horde
Arrows Firecracker Minion Horde Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard
Bats Goblin Gang Minion Horde
Firecracker Arrows Minion Horde Wizard
Arrows Firecracker Wizard Executioner
Firecracker Executioner
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard Executioner
Arrows Firecracker Minion Horde Wizard Executioner
Arrows
Bats Minion Horde
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Firecracker Wizard Executioner
Minion Horde
Arrows Firecracker Wizard Executioner
Arrows Wizard
Arrows Firecracker
Bats Arrows Firecracker Minion Horde Wizard Executioner
Bats Firecracker Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker Wizard
Minion Horde Bats Goblin Gang
Arrows Firecracker Wizard Executioner
Arrows
Goblin Gang Firecracker Minion Horde Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Minion Horde Executioner
Bats Goblin Gang Firecracker Minion Horde
Firecracker Bats Executioner
Firecracker Executioner
Firecracker Wizard

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