My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Bandit Sparky
Giant Snowball
Minion Horde Guards
Zap
Minion Horde Guards Bandit Sparky
Barbarian Barrel
Wizard Guards Bandit Sparky
The Log
Guards Bandit Sparky
Earthquake
Elixir Collector Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Wizard Guards Bandit Sparky
Fireball
Minion Horde Wizard Elixir Collector Bandit Sparky
Poison
Minion Horde Wizard Elixir Collector Guards Sparky
Lightning
Wizard Elixir Collector Bandit Sparky
Rocket
Minion Horde Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Guards Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Bandit Minion Horde Wizard Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Bandit Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Sparky Bandit
Minion Horde
Golem Sparky
Wizard
Golem Bandit Sparky
Elixir Collector
Guards
Bandit
Golem
Arrows Minion Horde Wizard Bandit Sparky
Bandit
Arrows Wizard Guards Golem
Sparky
Arrows Minion Horde Wizard Golem

Defense Synergies 0 6

Arrows
Bandit Sparky
Minion Horde
Sparky
Wizard
Guards Bandit
Elixir Collector
Guards
Wizard Sparky
Golem
Bandit
Arrows Wizard
Sparky
Arrows Minion Horde Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Sparky Bandit
Minion Horde Sparky Bandit
Minion Horde Sparky Guards Bandit
Arrows Sparky
Arrows Guards Bandit
Minion Horde Arrows Wizard
Arrows Bandit Sparky
Minion Horde Sparky
Guards Minion Horde Bandit Sparky
Minion Horde Guards Arrows Wizard Bandit
Arrows Minion Horde Wizard
Minion Horde Sparky Wizard Guards Bandit
Wizard Sparky Arrows Minion Horde Guards
Sparky Minion Horde Bandit
Minion Horde Bandit Sparky
Minion Horde Wizard Sparky Arrows
Arrows Minion Horde Wizard Guards Bandit
Arrows Wizard Guards Bandit
Sparky
Wizard Arrows Minion Horde Guards Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit Sparky
Bandit Arrows Wizard
Guards Bandit Minion Horde Sparky
Guards Minion Horde Bandit Sparky
Minion Horde Guards Bandit Sparky
Arrows Wizard Minion Horde
Guards Sparky Minion Horde Bandit
Minion Horde Sparky
Minion Horde Bandit Sparky
Minion Horde Guards Sparky
Minion Horde Guards Sparky
Arrows Guards
Minion Horde Wizard Guards Bandit Sparky
Wizard Minion Horde Sparky
Guards Sparky Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards Bandit Sparky
Arrows Bandit
Arrows Minion Horde Bandit Sparky
Arrows Guards Sparky
Wizard Arrows Minion Horde Sparky
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard Bandit
Minion Horde Guards Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Wizard
Bandit Sparky
Arrows Minion Horde Bandit
Arrows Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Bandit Sparky
Arrows Wizard
Minion Horde Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Wizard Sparky
Minion Horde
Arrows Wizard Bandit Sparky
Arrows Wizard Bandit Sparky
Arrows Bandit Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard Guards
Minion Horde Sparky
Arrows Minion Horde Wizard Bandit Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Wizard Sparky
Minion Horde Guards Bandit
Arrows Wizard
Arrows
Minion Horde Wizard Sparky
Arrows Wizard
Arrows Sparky
Minion Horde Sparky
Minion Horde Guards Sparky
Bandit Sparky
Sparky
Wizard Sparky

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