My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard P.E.K.K.A
Fireball
Firecracker Minion Horde Wizard
Poison
Firecracker Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Firecracker Rune Giant Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Rune Giant P.E.K.K.A
Minion Horde
Rage
Wizard
Rage P.E.K.K.A
Rage
Minion Horde Wizard
Rune Giant
Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
The Log
P.E.K.K.A

Defense Synergies 2 5

Arrows
P.E.K.K.A
Firecracker
The Log P.E.K.K.A
Minion Horde
The Log
Wizard
P.E.K.K.A The Log
Rage
Rune Giant
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker P.E.K.K.A Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard The Log
Minion Horde P.E.K.K.A Firecracker The Log
Minion Horde P.E.K.K.A
Minion Horde P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker
Minion Horde Arrows Firecracker Wizard
Arrows P.E.K.K.A The Log
Minion Horde P.E.K.K.A
Firecracker Minion Horde
Minion Horde Arrows Firecracker Wizard The Log
Arrows Minion Horde Firecracker Wizard
Minion Horde P.E.K.K.A Wizard The Log
Wizard Arrows Firecracker Minion Horde P.E.K.K.A The Log
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A The Log
Minion Horde Wizard Arrows Firecracker P.E.K.K.A
Arrows Firecracker Minion Horde Wizard The Log
Arrows Wizard The Log Firecracker
P.E.K.K.A
Wizard Arrows Firecracker Minion Horde P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker Wizard The Log
P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde
Arrows Firecracker Wizard Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Firecracker The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Arrows The Log
P.E.K.K.A Minion Horde Wizard
Wizard Firecracker Minion Horde
Firecracker Minion Horde P.E.K.K.A The Log
Arrows Firecracker Minion Horde Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde The Log
Arrows Firecracker The Log
Arrows Minion Horde The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker Minion Horde The Log
Arrows Firecracker Wizard Minion Horde
Arrows Firecracker Minion Horde Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Minion Horde
Firecracker Arrows Minion Horde Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker Minion Horde
Arrows Firecracker The Log
Arrows Firecracker Minion Horde Wizard The Log
Arrows Firecracker Minion Horde Wizard The Log
Arrows
Minion Horde
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Minion Horde The Log
Arrows Wizard
The Log
Arrows Minion Horde The Log
Arrows Firecracker The Log Wizard
Minion Horde
Arrows Firecracker The Log Wizard
Arrows Wizard The Log
Arrows Firecracker The Log
Arrows Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard The Log
Arrows Firecracker Minion Horde
P.E.K.K.A Minion Horde
Arrows Firecracker Wizard The Log
Minion Horde
Arrows Firecracker Wizard
Arrows The Log
Firecracker Minion Horde Wizard
Arrows The Log Firecracker Wizard
Arrows
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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