My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Baby Dragon
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Giant Skeleton
The Log
Goblin Gang Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Wizard Skeleton Army Baby Dragon Giant Skeleton
Fireball
Goblin Gang Minion Horde Wizard Skeleton Army Baby Dragon
Poison
Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Baby Dragon Freeze Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Giant Skeleton
Goblin Gang
Baby Dragon Giant Skeleton
Minion Horde
Freeze Giant Skeleton
Wizard
Giant Skeleton
Skeleton Army
Baby Dragon
Goblin Gang Giant Skeleton
Freeze
Arrows Minion Horde
Giant Skeleton
Arrows Goblin Gang Minion Horde Wizard Baby Dragon

Defense Synergies 0 10

Arrows
Giant Skeleton
Goblin Gang
Skeleton Army Giant Skeleton
Minion Horde
Freeze
Wizard
Skeleton Army Freeze Giant Skeleton
Skeleton Army
Goblin Gang Wizard Freeze Giant Skeleton
Baby Dragon
Giant Skeleton
Freeze
Minion Horde Wizard Skeleton Army
Giant Skeleton
Arrows Goblin Gang Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Skeleton Army Goblin Gang
Goblin Gang Minion Horde Skeleton Army Freeze Giant Skeleton
Minion Horde Skeleton Army Goblin Gang
Arrows Skeleton Army Giant Skeleton
Arrows Goblin Gang Skeleton Army Freeze Baby Dragon
Minion Horde Arrows Goblin Gang Wizard Baby Dragon Freeze
Arrows Baby Dragon Giant Skeleton
Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Giant Skeleton
Goblin Gang Minion Horde Skeleton Army Arrows Wizard Baby Dragon Freeze Giant Skeleton
Arrows Minion Horde Goblin Gang Wizard Baby Dragon
Minion Horde Skeleton Army Goblin Gang Wizard Freeze Giant Skeleton
Wizard Skeleton Army Arrows Goblin Gang Minion Horde Baby Dragon Freeze
Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Freeze
Minion Horde Wizard Arrows Goblin Gang Skeleton Army
Arrows Goblin Gang Minion Horde Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Freeze Giant Skeleton
Goblin Gang Wizard Skeleton Army Arrows Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Giant Skeleton
Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang Skeleton Army Giant Skeleton Minion Horde
Goblin Gang Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Goblin Gang Minion Horde Skeleton Army
Arrows Wizard Goblin Gang Minion Horde Baby Dragon Freeze
Goblin Gang Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Freeze Giant Skeleton Skeleton Army Baby Dragon
Goblin Gang Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Minion Horde Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Minion Horde Baby Dragon Freeze Giant Skeleton
Arrows Minion Horde Wizard Baby Dragon Freeze Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Freeze Giant Skeleton
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Freeze Giant Skeleton
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon Freeze
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon Freeze
Arrows Wizard
Goblin Gang Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon Freeze
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Freeze
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Freeze Wizard Baby Dragon
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde Goblin Gang Skeleton Army Freeze
Arrows Wizard Baby Dragon
Freeze
Arrows
Goblin Gang Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Baby Dragon Freeze Giant Skeleton
Baby Dragon Freeze Giant Skeleton
Wizard

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