My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem Lumberjack Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Sparky Mighty Miner
Giant Snowball
Minion Horde Lumberjack Mighty Miner
Zap
Minion Horde Sparky Mighty Miner
Barbarian Barrel
Elite Barbarians Executioner Lumberjack Sparky
The Log
Elite Barbarians Lumberjack Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Executioner Lumberjack Sparky
Fireball
Minion Horde Elite Barbarians Executioner Lumberjack Sparky Mighty Miner
Poison
Minion Horde Executioner Sparky
Lightning
Elite Barbarians Executioner Lumberjack Sparky Mighty Miner
Rocket
Minion Horde Elite Barbarians Executioner Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Golem Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Lumberjack Mighty Miner Minion Horde Executioner Elite Barbarians Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Lumberjack Mighty Miner Minion Horde

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Golem Sparky Lumberjack Mighty Miner
Minion Horde
Golem Lumberjack Sparky
Elite Barbarians
Arrows Lumberjack Sparky
Executioner
Golem
Golem
Arrows Minion Horde Executioner Lumberjack Sparky
Lumberjack
Arrows Minion Horde Elite Barbarians Golem Sparky
Sparky
Arrows Minion Horde Elite Barbarians Golem Lumberjack
Mighty Miner
Arrows

Defense Synergies 0 4

Arrows
Lumberjack Sparky
Minion Horde
Sparky
Elite Barbarians
Executioner
Lumberjack
Golem
Lumberjack
Arrows Executioner
Sparky
Arrows Minion Horde
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Sparky
Minion Horde Elite Barbarians Lumberjack Sparky Executioner
Minion Horde Lumberjack Sparky Elite Barbarians Executioner
Minion Horde Elite Barbarians Lumberjack Sparky
Arrows Elite Barbarians Lumberjack Sparky
Arrows Executioner Lumberjack
Minion Horde Arrows Executioner
Arrows Sparky
Minion Horde Sparky Mighty Miner Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Lumberjack Sparky
Minion Horde Executioner Arrows Lumberjack
Arrows Minion Horde Executioner
Minion Horde Lumberjack Sparky Elite Barbarians
Executioner Sparky Arrows Minion Horde Lumberjack
Elite Barbarians Sparky Minion Horde Lumberjack
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Sparky Arrows Elite Barbarians Executioner Lumberjack
Arrows Minion Horde Elite Barbarians Executioner Lumberjack
Arrows Executioner Lumberjack
Sparky Elite Barbarians Lumberjack
Arrows Minion Horde Elite Barbarians Executioner Lumberjack Sparky
Elite Barbarians Lumberjack Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Sparky
Arrows Elite Barbarians Executioner Lumberjack
Lumberjack Minion Horde Elite Barbarians Sparky
Lumberjack Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Executioner Lumberjack Sparky Mighty Miner
Arrows Executioner Minion Horde
Sparky Minion Horde Elite Barbarians Lumberjack
Mighty Miner Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Sparky
Minion Horde Elite Barbarians Lumberjack Sparky
Arrows Elite Barbarians
Elite Barbarians Minion Horde Executioner Lumberjack Sparky
Minion Horde Executioner Sparky
Elite Barbarians Sparky Minion Horde Executioner Lumberjack Mighty Miner
Arrows Executioner Minion Horde Elite Barbarians Sparky Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Executioner
Arrows Minion Horde Sparky
Arrows Sparky
Executioner Arrows Minion Horde Sparky
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner Sparky
Arrows Executioner
Arrows
Minion Horde Elite Barbarians Lumberjack Sparky
Arrows Minion Horde Sparky
Arrows Executioner
Elite Barbarians Executioner Sparky
Arrows Minion Horde
Arrows Elite Barbarians Sparky
Arrows Minion Horde Executioner Sparky
Arrows Minion Horde Executioner Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Executioner Sparky
Arrows
Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Executioner Sparky
Minion Horde
Arrows Executioner Sparky
Arrows Sparky
Arrows Sparky
Elite Barbarians Arrows Minion Horde Executioner Sparky
Minion Horde
Minion Horde Elite Barbarians Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Mighty Miner Minion Horde Sparky
Arrows Sparky
Minion Horde
Arrows Executioner
Arrows
Minion Horde Executioner Lumberjack Sparky
Arrows Executioner
Arrows Sparky
Minion Horde Elite Barbarians Executioner Sparky
Minion Horde Elite Barbarians Sparky
Executioner
Executioner Sparky
Sparky
Sparky

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