My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army
Fireball
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army
Poison
Minion Horde Skeleton Army
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Skeleton Army Fireball Minion Horde Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Barrel Skeleton Army

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Giant Goblin Barrel
Minion Horde
Rage Giant
Elite Barbarians
Arrows Rage Fireball
Fireball
Arrows Elite Barbarians Giant
Giant
Arrows Rage Goblin Barrel Minion Horde Fireball
Rage
Minion Horde Elite Barbarians Giant
Goblin Barrel
Giant Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 1

Arrows
Fireball
Minion Horde
Elite Barbarians
Fireball
Arrows
Giant
Rage
Goblin Barrel
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army
Minion Horde Arrows Fireball
Arrows Fireball
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Arrows Fireball
Arrows Minion Horde Fireball
Minion Horde Skeleton Army Elite Barbarians Fireball
Fireball Skeleton Army Arrows Minion Horde
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Fireball
Minion Horde Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Minion Horde Elite Barbarians Skeleton Army
Arrows Fireball
Elite Barbarians
Skeleton Army Arrows Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Arrows Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army
Arrows Fireball Minion Horde
Skeleton Army Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Fireball Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Fireball
Arrows Minion Horde Elite Barbarians Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Minion Horde Fireball
Arrows Elite Barbarians Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Arrows Minion Horde Fireball
Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball
Fireball
Fireball
Fireball

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