My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Goblin Hut
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Barbarian Hut
The Log
Elite Barbarians Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Wizard
Fireball
Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut
Poison
Minion Horde Goblin Hut Wizard Barbarian Hut
Lightning
Elite Barbarians Goblin Hut Wizard Barbarian Hut
Rocket
Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Minion Horde Goblin Hut Wizard Elite Barbarians Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Fireball Minion Horde Goblin Hut

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Barbarian Hut Mega Knight
Minion Horde
Mega Knight Barbarian Hut
Elite Barbarians
Arrows Fireball Wizard Mega Knight
Fireball
Arrows Elite Barbarians Mega Knight
Goblin Hut
Barbarian Hut Mega Knight
Wizard
Elite Barbarians Mega Knight
Barbarian Hut
Arrows Minion Horde Goblin Hut
Mega Knight
Minion Horde Arrows Elite Barbarians Fireball Goblin Hut Wizard

Defense Synergies 1 12

Arrows
Mega Knight Fireball Goblin Hut Barbarian Hut
Minion Horde
Barbarian Hut
Elite Barbarians
Wizard Mega Knight
Fireball
Arrows Goblin Hut Barbarian Hut Mega Knight
Goblin Hut
Arrows Fireball Wizard Barbarian Hut
Wizard
Elite Barbarians Goblin Hut Mega Knight
Barbarian Hut
Arrows Minion Horde Fireball Goblin Hut
Mega Knight
Arrows Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Goblin Hut Wizard
Minion Horde Elite Barbarians Barbarian Hut Goblin Hut Mega Knight
Minion Horde Goblin Hut Barbarian Hut Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Barbarian Hut Mega Knight
Arrows Elite Barbarians Fireball Mega Knight
Arrows Fireball Mega Knight
Minion Horde Arrows Fireball Goblin Hut Wizard Barbarian Hut
Barbarian Hut Arrows Fireball Mega Knight
Minion Horde Barbarian Hut Elite Barbarians Goblin Hut
Elite Barbarians Minion Horde Mega Knight
Minion Horde Arrows Fireball Goblin Hut Wizard Mega Knight
Arrows Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut Mega Knight Elite Barbarians Fireball Wizard
Fireball Wizard Barbarian Hut Mega Knight Arrows Minion Horde Goblin Hut
Elite Barbarians Barbarian Hut Minion Horde Goblin Hut Mega Knight
Minion Horde Barbarian Hut Elite Barbarians Fireball Goblin Hut Mega Knight
Minion Horde Wizard Barbarian Hut Mega Knight Arrows Elite Barbarians Fireball Goblin Hut
Arrows Fireball Mega Knight Minion Horde Elite Barbarians Goblin Hut Wizard Barbarian Hut
Arrows Wizard Fireball Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Mega Knight Arrows Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Elite Barbarians Fireball Goblin Hut
Fireball Arrows Elite Barbarians Wizard Mega Knight
Mega Knight Minion Horde Elite Barbarians Goblin Hut Barbarian Hut
Mega Knight Minion Horde Elite Barbarians Fireball Barbarian Hut
Barbarian Hut Minion Horde Elite Barbarians Goblin Hut Mega Knight
Arrows Fireball Wizard Minion Horde Goblin Hut
Minion Horde Elite Barbarians Fireball Goblin Hut Barbarian Hut
Mega Knight Minion Horde Elite Barbarians Barbarian Hut
Minion Horde Mega Knight Elite Barbarians Fireball Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut
Mega Knight Minion Horde Elite Barbarians Goblin Hut
Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Mega Knight Minion Horde Fireball Wizard Barbarian Hut
Wizard Minion Horde Fireball Barbarian Hut Mega Knight
Elite Barbarians Goblin Hut Minion Horde Fireball Barbarian Hut
Arrows Mega Knight Minion Horde Elite Barbarians Fireball Goblin Hut Wizard Barbarian Hut
Arrows Fireball Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Barbarian Hut
Arrows Fireball
Arrows Minion Horde Fireball Goblin Hut Barbarian Hut
Arrows Fireball Barbarian Hut
Fireball Wizard Arrows Minion Horde Mega Knight
Arrows Fireball Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Fireball Wizard Barbarian Hut
Arrows Fireball Wizard
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball Wizard
Fireball Arrows Wizard
Elite Barbarians Fireball Goblin Hut Barbarian Hut
Arrows Minion Horde Fireball
Arrows Elite Barbarians Fireball Goblin Hut Barbarian Hut
Arrows Minion Horde Fireball Goblin Hut Wizard Barbarian Hut
Arrows Minion Horde Fireball Goblin Hut Wizard Barbarian Hut Mega Knight
Arrows Fireball
Minion Horde
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Arrows Fireball Wizard
Arrows Minion Horde Fireball Barbarian Hut
Arrows Fireball Wizard Mega Knight
Minion Horde
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Elite Barbarians Arrows Minion Horde Fireball Wizard
Minion Horde Fireball Goblin Hut Wizard
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball Wizard Mega Knight
Arrows Minion Horde Fireball
Minion Horde Mega Knight
Arrows Fireball Wizard
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Arrows Wizard
Arrows Fireball
Fireball Minion Horde Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Fireball
Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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