My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Prince Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Hogs Prince Inferno Dragon
Giant Snowball
Minion Horde Goblin Hut Royal Hogs Inferno Dragon
Zap
Minion Horde Goblin Hut Royal Hogs Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Goblin Hut Royal Hogs Ice Wizard
The Log
Elite Barbarians Goblin Hut Royal Hogs Prince
Earthquake
Goblin Hut Royal Hogs
Arrows
Minion Horde Goblin Hut Royal Hogs
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Prince Ice Wizard Inferno Dragon
Fireball
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Ice Wizard Inferno Dragon
Poison
Minion Horde Goblin Hut Royal Hogs Ice Wizard
Lightning
Elite Barbarians Goblin Hut Prince Ice Wizard Inferno Dragon
Rocket
Minion Horde Elite Barbarians Goblin Hut Royal Hogs Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Inferno Dragon Minion Horde Goblin Hut Royal Hogs Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Ice Wizard Inferno Dragon Minion Horde

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Prince
Minion Horde
Prince
Elite Barbarians
Arrows
Goblin Hut
Royal Hogs Prince Ice Wizard
Royal Hogs
Arrows Goblin Hut
Prince
Arrows Minion Horde Goblin Hut Ice Wizard
Ice Wizard
Goblin Hut Prince
Inferno Dragon

Defense Synergies 0 7

Arrows
Goblin Hut Prince Ice Wizard
Minion Horde
Ice Wizard
Elite Barbarians
Goblin Hut
Arrows Ice Wizard
Royal Hogs
Prince
Arrows Ice Wizard
Ice Wizard
Arrows Minion Horde Goblin Hut Prince Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut
Minion Horde Elite Barbarians Inferno Dragon Goblin Hut Prince Ice Wizard
Minion Horde Goblin Hut Prince Elite Barbarians Ice Wizard Inferno Dragon
Minion Horde Elite Barbarians Goblin Hut Prince Inferno Dragon Ice Wizard
Arrows Elite Barbarians Prince
Arrows Ice Wizard
Minion Horde Inferno Dragon Arrows Goblin Hut Ice Wizard
Arrows
Minion Horde Inferno Dragon Elite Barbarians Goblin Hut Prince Ice Wizard
Elite Barbarians Minion Horde Prince Ice Wizard
Minion Horde Ice Wizard Arrows Goblin Hut
Arrows Minion Horde Inferno Dragon Goblin Hut Ice Wizard
Minion Horde Goblin Hut Prince Elite Barbarians Ice Wizard
Arrows Minion Horde Goblin Hut Prince
Elite Barbarians Inferno Dragon Minion Horde Goblin Hut Prince
Minion Horde Elite Barbarians Goblin Hut Prince Inferno Dragon
Minion Horde Arrows Elite Barbarians Goblin Hut Prince
Arrows Minion Horde Elite Barbarians Goblin Hut Prince Ice Wizard
Arrows Goblin Hut Ice Wizard Inferno Dragon
Elite Barbarians Goblin Hut Prince Inferno Dragon
Arrows Minion Horde Elite Barbarians Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Prince
Arrows Elite Barbarians Prince Inferno Dragon
Minion Horde Elite Barbarians Goblin Hut Prince
Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Prince Inferno Dragon
Arrows Minion Horde Goblin Hut Ice Wizard
Prince Minion Horde Elite Barbarians Goblin Hut Ice Wizard
Minion Horde Elite Barbarians Prince Inferno Dragon
Minion Horde Elite Barbarians Goblin Hut Prince Inferno Dragon
Minion Horde Goblin Hut Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians Goblin Hut Prince
Arrows Elite Barbarians Prince
Elite Barbarians Prince Minion Horde
Minion Horde
Elite Barbarians Goblin Hut Minion Horde Prince Inferno Dragon
Arrows Minion Horde Elite Barbarians Goblin Hut Ice Wizard Inferno Dragon
Arrows Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Ice Wizard
Arrows Minion Horde Goblin Hut
Arrows Prince
Arrows Minion Horde
Arrows Minion Horde Ice Wizard
Arrows Minion Horde
Arrows Ice Wizard
Arrows
Minion Horde Elite Barbarians Prince
Arrows Minion Horde Prince
Arrows
Elite Barbarians Goblin Hut
Arrows Minion Horde
Arrows Elite Barbarians Goblin Hut Prince
Arrows Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows
Minion Horde
Arrows Prince
Arrows
Minion Horde Prince
Arrows
Prince
Arrows Minion Horde
Arrows Ice Wizard
Minion Horde Inferno Dragon
Arrows Ice Wizard
Arrows Prince
Arrows
Elite Barbarians Arrows Minion Horde Ice Wizard
Minion Horde Goblin Hut
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Goblin Hut Prince
Arrows Ice Wizard
Arrows
Minion Horde Prince
Arrows
Arrows
Minion Horde Elite Barbarians Prince
Minion Horde Elite Barbarians
Prince
Prince Inferno Dragon

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