My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Recruits Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Recruits
Giant Snowball
Minion Horde Royal Recruits Flying Machine
Zap
Minion Horde Flying Machine
Barbarian Barrel
Elite Barbarians Royal Recruits Valkyrie Electro Wizard
The Log
Elite Barbarians Royal Recruits
Earthquake
Arrows
Minion Horde Royal Recruits Flying Machine
Royal Delivery
Minion Horde Elite Barbarians Royal Recruits Valkyrie Flying Machine Electro Wizard
Fireball
Minion Horde Elite Barbarians Flying Machine Electro Wizard
Poison
Minion Horde Royal Recruits Flying Machine Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Minion Horde Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Flying Machine Electro Wizard Minion Horde Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Flying Machine

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Minion Horde
Elite Barbarians
Arrows Valkyrie The Log
Royal Recruits
Flying Machine Electro Wizard
Valkyrie
Elite Barbarians Flying Machine Electro Wizard
Flying Machine
Royal Recruits Valkyrie
The Log
Elite Barbarians
Electro Wizard
Royal Recruits Valkyrie

Defense Synergies 1 10

Arrows
Valkyrie
Minion Horde
The Log
Elite Barbarians
Valkyrie The Log
Royal Recruits
The Log
Valkyrie
Elite Barbarians Arrows Flying Machine The Log Electro Wizard
Flying Machine
Valkyrie The Log Electro Wizard
The Log
Minion Horde Elite Barbarians Royal Recruits Valkyrie Flying Machine Electro Wizard
Electro Wizard
Valkyrie Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Valkyrie Flying Machine The Log Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Valkyrie Flying Machine The Log Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Valkyrie Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Valkyrie Electro Wizard
Arrows Elite Barbarians Royal Recruits Valkyrie The Log
Arrows The Log Valkyrie Flying Machine Electro Wizard
Minion Horde Electro Wizard Arrows Flying Machine
Arrows Royal Recruits Valkyrie Flying Machine The Log Electro Wizard
Minion Horde Elite Barbarians Royal Recruits
Elite Barbarians Minion Horde Royal Recruits Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Arrows Royal Recruits Flying Machine The Log
Arrows Minion Horde Flying Machine Electro Wizard
Minion Horde Royal Recruits Elite Barbarians Valkyrie Flying Machine The Log Electro Wizard
Valkyrie Arrows Minion Horde Royal Recruits The Log Electro Wizard
Elite Barbarians Royal Recruits Minion Horde Electro Wizard
Minion Horde Elite Barbarians Royal Recruits The Log Electro Wizard
Minion Horde Arrows Elite Barbarians Royal Recruits Valkyrie Electro Wizard
Arrows Minion Horde Elite Barbarians Royal Recruits Valkyrie Flying Machine The Log Electro Wizard
Arrows Valkyrie The Log Royal Recruits Flying Machine Electro Wizard
Elite Barbarians Royal Recruits Electro Wizard
Royal Recruits Valkyrie Arrows Minion Horde Elite Barbarians Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Flying Machine The Log
Royal Recruits Minion Horde Elite Barbarians Valkyrie The Log Electro Wizard
Royal Recruits Valkyrie Minion Horde Elite Barbarians The Log Electro Wizard
Royal Recruits Minion Horde Elite Barbarians Valkyrie
Arrows Minion Horde Flying Machine Electro Wizard
Royal Recruits Minion Horde Elite Barbarians Valkyrie Flying Machine Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Valkyrie
Minion Horde Royal Recruits Electro Wizard Elite Barbarians Valkyrie Flying Machine The Log
Royal Recruits Minion Horde
Minion Horde Elite Barbarians Royal Recruits Valkyrie Flying Machine
Royal Recruits Arrows Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Royal Recruits Minion Horde Valkyrie
Royal Recruits Minion Horde Valkyrie Flying Machine
Elite Barbarians Royal Recruits Electro Wizard Minion Horde Valkyrie Flying Machine The Log
Arrows Valkyrie Minion Horde Elite Barbarians Royal Recruits Flying Machine The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Recruits Valkyrie Flying Machine The Log
Arrows Flying Machine The Log Electro Wizard
Arrows Minion Horde Flying Machine The Log
Arrows Royal Recruits Valkyrie Flying Machine The Log
Arrows Minion Horde Valkyrie The Log
Arrows Minion Horde Flying Machine
Arrows Minion Horde Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Minion Horde Elite Barbarians Electro Wizard
Arrows Minion Horde Royal Recruits Valkyrie Flying Machine The Log Electro Wizard
Arrows Flying Machine
Flying Machine Elite Barbarians The Log
Arrows Minion Horde Flying Machine
Arrows Elite Barbarians Flying Machine The Log
Arrows Minion Horde Flying Machine The Log
Arrows Minion Horde Royal Recruits Flying Machine The Log
Arrows
Minion Horde
Arrows Flying Machine The Log Electro Wizard
Arrows Valkyrie Flying Machine The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde Royal Recruits Flying Machine The Log
Arrows The Log Valkyrie
Minion Horde
Arrows The Log Flying Machine Electro Wizard
Arrows Flying Machine The Log
Arrows The Log
Elite Barbarians Arrows Minion Horde Flying Machine Electro Wizard
Electro Wizard Minion Horde Flying Machine
Minion Horde Elite Barbarians
Arrows Minion Horde The Log
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows The Log
Minion Horde Electro Wizard Royal Recruits Flying Machine
Arrows Flying Machine Electro Wizard
Arrows The Log
Minion Horde Valkyrie Flying Machine Electro Wizard
Arrows The Log Flying Machine
Arrows
Minion Horde Elite Barbarians Royal Recruits Flying Machine
Minion Horde Elite Barbarians Royal Recruits Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Royal Recruits Flying Machine The Log Electro Wizard

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