My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Firecracker Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Elite Barbarians Wizard Skeleton Army
Fireball
Firecracker Minion Horde Elite Barbarians Inferno Tower Wizard Skeleton Army
Poison
Firecracker Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Minion Horde Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Minion Horde Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Skeleton Army Minion Horde

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians
Firecracker
Elite Barbarians
Minion Horde
Elite Barbarians
Arrows Firecracker Wizard
Inferno Tower
Wizard
Elite Barbarians
Rocket
Skeleton Army

Defense Synergies 1 6

Arrows
Inferno Tower
Firecracker
Inferno Tower Skeleton Army
Minion Horde
Inferno Tower
Elite Barbarians
Wizard
Inferno Tower
Skeleton Army Arrows Firecracker Minion Horde
Wizard
Elite Barbarians Skeleton Army
Rocket
Skeleton Army
Inferno Tower Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Minion Horde Inferno Tower Wizard
Minion Horde Elite Barbarians Inferno Tower Skeleton Army Firecracker
Minion Horde Inferno Tower Rocket Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Skeleton Army Firecracker
Arrows Firecracker Elite Barbarians Rocket Skeleton Army
Arrows Skeleton Army Firecracker
Minion Horde Inferno Tower Rocket Arrows Firecracker Wizard
Rocket Arrows Inferno Tower
Minion Horde Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Minion Horde Inferno Tower
Minion Horde Skeleton Army Arrows Firecracker Wizard
Arrows Minion Horde Inferno Tower Firecracker Wizard
Minion Horde Inferno Tower Skeleton Army Elite Barbarians Wizard Rocket
Wizard Rocket Skeleton Army Arrows Firecracker Minion Horde
Elite Barbarians Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Rocket Skeleton Army Elite Barbarians
Minion Horde Wizard Arrows Firecracker Elite Barbarians Inferno Tower Skeleton Army
Arrows Firecracker Minion Horde Elite Barbarians Wizard Skeleton Army
Arrows Wizard Firecracker
Elite Barbarians Inferno Tower
Wizard Skeleton Army Arrows Firecracker Minion Horde Elite Barbarians
Inferno Tower Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower
Arrows Firecracker Elite Barbarians Wizard Rocket
Skeleton Army Minion Horde Elite Barbarians Inferno Tower Rocket
Rocket Skeleton Army Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Arrows Firecracker Wizard Rocket Minion Horde
Rocket Skeleton Army Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Minion Horde Rocket Firecracker Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Elite Barbarians Inferno Tower
Rocket Skeleton Army Arrows Elite Barbarians
Elite Barbarians Rocket Skeleton Army Minion Horde Inferno Tower Wizard
Wizard Firecracker Minion Horde Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Firecracker Minion Horde Rocket
Arrows Firecracker Minion Horde Elite Barbarians Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Rocket
Arrows Firecracker
Rocket Arrows Minion Horde
Arrows Firecracker Rocket
Wizard Rocket Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Minion Horde Rocket
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Rocket Minion Horde Elite Barbarians
Firecracker Rocket Arrows Minion Horde Wizard
Arrows Firecracker Wizard Rocket
Rocket Firecracker Elite Barbarians
Arrows Firecracker Minion Horde Rocket
Arrows Firecracker Elite Barbarians
Rocket Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Minion Horde Wizard Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Firecracker Wizard
Rocket Arrows Firecracker Wizard
Rocket Minion Horde
Rocket Arrows Wizard
Rocket
Rocket Arrows Minion Horde
Arrows Firecracker Wizard
Minion Horde
Arrows Firecracker Wizard
Arrows Wizard
Rocket Arrows Firecracker
Elite Barbarians Arrows Firecracker Minion Horde Wizard
Rocket Firecracker Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Rocket
Rocket Arrows Firecracker Minion Horde
Minion Horde
Rocket Arrows Firecracker Wizard
Minion Horde Rocket Skeleton Army
Rocket Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde Wizard Rocket
Arrows Firecracker Wizard
Rocket Arrows
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Elite Barbarians Rocket
Firecracker Rocket
Firecracker Rocket
Firecracker Wizard Rocket

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