My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Cage Wizard Elixir Collector P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Goblin Cage Wizard Lumberjack
The Log
Goblin Cage Lumberjack
Earthquake
Goblin Cage Elixir Collector
Arrows
Royal Delivery
Goblin Cage Wizard P.E.K.K.A Lumberjack
Fireball
Goblin Cage Wizard Elixir Collector Lumberjack
Poison
Goblin Cage Wizard Elixir Collector
Lightning
Ice Golem Goblin Cage Wizard Elixir Collector Lumberjack
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Fireball Goblin Cage Lumberjack Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Arrows Fireball Goblin Cage

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Lumberjack
Ice Golem
Lumberjack
Fireball
Arrows
Goblin Cage
Lumberjack
Wizard
P.E.K.K.A Lumberjack
Elixir Collector
P.E.K.K.A
Arrows Wizard Lumberjack
Lumberjack
Ice Golem Arrows Goblin Cage Wizard P.E.K.K.A

Defense Synergies 0 13

Arrows
Ice Golem Fireball P.E.K.K.A Lumberjack
Ice Golem
Arrows Fireball Wizard Lumberjack
Fireball
Arrows Ice Golem Goblin Cage Lumberjack
Goblin Cage
Fireball Wizard Lumberjack
Wizard
Ice Golem Goblin Cage P.E.K.K.A Lumberjack
Elixir Collector
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Ice Golem Fireball Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Goblin Cage Wizard
P.E.K.K.A Lumberjack Goblin Cage
Goblin Cage P.E.K.K.A Lumberjack
Goblin Cage P.E.K.K.A Lumberjack
Arrows Fireball Goblin Cage P.E.K.K.A Lumberjack
Arrows Fireball Lumberjack
Arrows Fireball Goblin Cage Wizard
Arrows Ice Golem Fireball Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage Lumberjack
Ice Golem Lumberjack
Arrows Ice Golem Fireball Wizard Lumberjack
Arrows Fireball Wizard
Goblin Cage P.E.K.K.A Lumberjack Fireball Wizard
Fireball Wizard Arrows Goblin Cage P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Cage Lumberjack
Fireball Goblin Cage P.E.K.K.A Lumberjack
Wizard Arrows Fireball Goblin Cage P.E.K.K.A Lumberjack
Arrows Fireball Goblin Cage Wizard Lumberjack
Arrows Goblin Cage Wizard Ice Golem Fireball Lumberjack
P.E.K.K.A Goblin Cage Lumberjack
Wizard Arrows Fireball P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Fireball Goblin Cage P.E.K.K.A
Fireball Arrows Ice Golem Wizard Lumberjack
P.E.K.K.A Lumberjack Ice Golem Goblin Cage
P.E.K.K.A Lumberjack Ice Golem Fireball Goblin Cage
P.E.K.K.A Goblin Cage Lumberjack
Arrows Fireball Wizard Ice Golem
P.E.K.K.A Ice Golem Fireball Goblin Cage Lumberjack
P.E.K.K.A Goblin Cage Lumberjack
Goblin Cage P.E.K.K.A Ice Golem Fireball
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Lumberjack
P.E.K.K.A Arrows Fireball Goblin Cage
P.E.K.K.A Ice Golem Fireball Goblin Cage Wizard Lumberjack
Wizard Fireball Goblin Cage
Ice Golem Fireball Goblin Cage P.E.K.K.A Lumberjack
Arrows Ice Golem Fireball Goblin Cage Wizard P.E.K.K.A
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Ice Golem
Arrows Wizard
Arrows Fireball Ice Golem Wizard
Arrows Fireball Wizard
Fireball Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Ice Golem Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Ice Golem Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Ice Golem Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Ice Golem Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

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