My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Mega Minion Musketeer Hog Rider Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Musketeer Valkyrie Goblin Barrel Guards
The Log
Musketeer Hog Rider Goblin Barrel Guards
Earthquake
Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Mega Minion Musketeer Valkyrie Hog Rider Goblin Barrel Guards
Fireball
Mega Minion Musketeer Hog Rider Goblin Barrel
Poison
Mega Minion Musketeer Guards
Lightning
Ice Golem Mega Minion Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Mega Minion Goblin Barrel Guards Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Mega Minion Goblin Barrel

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Goblin Barrel
Ice Golem
Mega Minion Musketeer Hog Rider Goblin Barrel
Mega Minion
Ice Golem Arrows Valkyrie
Musketeer
Ice Golem Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Goblin Barrel Mega Minion
Hog Rider
Arrows Ice Golem Musketeer Valkyrie Goblin Barrel Guards
Goblin Barrel
Ice Golem Valkyrie Arrows Hog Rider Guards
Guards
Hog Rider Goblin Barrel

Defense Synergies 4 7

Arrows
Ice Golem Mega Minion Valkyrie
Ice Golem
Mega Minion Musketeer Arrows Guards
Mega Minion
Ice Golem Arrows Musketeer Valkyrie Guards
Musketeer
Ice Golem Valkyrie Guards Mega Minion
Valkyrie
Musketeer Arrows Mega Minion
Hog Rider
Goblin Barrel
Guards
Musketeer Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Mega Minion Musketeer Valkyrie Guards
Mega Minion Musketeer Arrows
Arrows Ice Golem Musketeer Valkyrie
Musketeer
Guards Ice Golem Musketeer Valkyrie
Valkyrie Guards Arrows Ice Golem Mega Minion Musketeer
Arrows Mega Minion Musketeer
Musketeer Valkyrie Guards
Valkyrie Arrows Mega Minion Guards
Arrows Musketeer Valkyrie
Arrows Valkyrie Mega Minion Musketeer Guards
Arrows Valkyrie Ice Golem Mega Minion Musketeer Guards
Musketeer
Valkyrie Arrows Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Ice Golem
Arrows Ice Golem Mega Minion Musketeer Valkyrie
Guards Ice Golem Musketeer Valkyrie
Valkyrie Guards Ice Golem Musketeer
Musketeer Valkyrie Guards
Arrows Ice Golem Musketeer
Guards Ice Golem Mega Minion Musketeer Valkyrie
Valkyrie
Ice Golem Mega Minion Valkyrie
Mega Minion Musketeer Guards
Mega Minion Musketeer Valkyrie Guards
Arrows Valkyrie Guards
Ice Golem Valkyrie Guards
Musketeer Valkyrie
Guards Ice Golem Mega Minion Musketeer Valkyrie
Arrows Valkyrie Ice Golem Mega Minion Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer Valkyrie Guards
Arrows Musketeer
Arrows
Arrows Ice Golem Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Ice Golem Mega Minion Musketeer
Arrows Musketeer
Arrows Ice Golem
Arrows
Musketeer Guards
Arrows Musketeer Valkyrie
Arrows Musketeer
Ice Golem Musketeer
Arrows Musketeer
Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Mega Minion Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Golem Valkyrie
Mega Minion
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Ice Golem Musketeer
Mega Minion Musketeer Guards
Mega Minion
Arrows Musketeer
Arrows
Arrows
Musketeer Guards
Arrows Mega Minion Musketeer
Arrows
Mega Minion Musketeer Valkyrie
Arrows Ice Golem Musketeer
Arrows
Mega Minion Musketeer
Musketeer Guards
Musketeer
Musketeer

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