My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch Princess
Zap
Skeleton Army Witch Princess
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Princess
The Log
Hog Rider Skeleton Army Witch Princess
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Witch Princess
Fireball
Hog Rider Wizard Skeleton Army Witch Princess
Poison
Wizard Skeleton Army Witch Princess
Lightning
Ice Golem Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Skeleton Army Princess Valkyrie Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Skeleton Army Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Ice Golem
Hog Rider Witch
Valkyrie
Hog Rider Wizard Witch
Hog Rider
Arrows Ice Golem Valkyrie Wizard Witch Princess
Wizard
Valkyrie Hog Rider
Skeleton Army
Witch
Ice Golem Valkyrie Hog Rider
Princess
Hog Rider

Defense Synergies 0 10

Arrows
Ice Golem Valkyrie
Ice Golem
Arrows Wizard Witch Princess
Valkyrie
Arrows Wizard Witch Princess
Hog Rider
Wizard
Ice Golem Valkyrie Skeleton Army
Skeleton Army
Wizard Princess
Witch
Ice Golem Valkyrie
Princess
Ice Golem Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard
Skeleton Army Valkyrie Witch
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Arrows Valkyrie Skeleton Army Princess
Arrows Skeleton Army Valkyrie
Arrows Wizard Witch Princess
Arrows Ice Golem Valkyrie
Witch Skeleton Army Princess
Skeleton Army Ice Golem Valkyrie
Valkyrie Skeleton Army Witch Arrows Ice Golem Wizard Princess
Arrows Wizard Witch Princess
Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Arrows Witch Princess
Skeleton Army
Skeleton Army
Wizard Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Wizard Skeleton Army Witch
Arrows Valkyrie Wizard Witch Ice Golem Princess
Valkyrie Wizard Skeleton Army Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Ice Golem Witch
Arrows Ice Golem Valkyrie Wizard
Skeleton Army Ice Golem Valkyrie Witch
Valkyrie Skeleton Army Ice Golem
Valkyrie Skeleton Army Witch
Arrows Wizard Ice Golem Witch Princess
Skeleton Army Ice Golem Valkyrie Witch
Valkyrie Skeleton Army
Ice Golem Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Ice Golem Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Ice Golem Valkyrie
Arrows Valkyrie Ice Golem Wizard Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Ice Golem Valkyrie
Arrows Princess
Arrows
Arrows Ice Golem Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Golem Witch Princess
Arrows Wizard Witch Princess
Arrows Ice Golem Wizard Princess
Arrows Wizard
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Ice Golem Princess
Arrows Princess
Princess Arrows Ice Golem
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Valkyrie Wizard Witch Princess
Arrows Wizard Princess
Arrows
Arrows Ice Golem Valkyrie Wizard Witch Princess
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess
Arrows
Arrows Ice Golem Wizard Witch Princess
Wizard Witch
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Skeleton Army Witch Princess
Arrows Wizard Witch Princess
Arrows
Valkyrie Wizard Princess
Arrows Ice Golem Wizard Princess
Arrows
Witch Princess
Witch Princess
Witch Princess
Wizard

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