My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Giant Skeleton
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Giant Skeleton
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Ice Golem Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Arrows Goblin Gang Valkyrie Golden Knight Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem Arrows Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Giant Skeleton
Goblin Gang
Ice Golem Valkyrie Mirror Giant Skeleton
Ice Golem
Goblin Gang
Valkyrie
Goblin Gang Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Mirror
Arrows Goblin Gang Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Valkyrie Wizard Mirror
Golden Knight

Defense Synergies 1 14

Arrows
Mirror Ice Golem Valkyrie Giant Skeleton Golden Knight
Goblin Gang
Ice Golem Valkyrie Mirror Giant Skeleton
Ice Golem
Arrows Goblin Gang Wizard Giant Skeleton
Valkyrie
Arrows Goblin Gang Wizard Mirror
Wizard
Ice Golem Valkyrie Giant Skeleton Golden Knight
Mirror
Arrows Goblin Gang Valkyrie
Giant Skeleton
Arrows Goblin Gang Ice Golem Wizard
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie Wizard Golden Knight
Goblin Gang Valkyrie
Goblin Gang Valkyrie Giant Skeleton
Goblin Gang Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Goblin Gang Valkyrie
Arrows Goblin Gang Wizard
Arrows Ice Golem Valkyrie Giant Skeleton Golden Knight
Goblin Gang
Goblin Gang Ice Golem Valkyrie Giant Skeleton
Goblin Gang Valkyrie Arrows Ice Golem Wizard Giant Skeleton
Arrows Goblin Gang Wizard
Goblin Gang Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Arrows Goblin Gang Golden Knight
Goblin Gang
Goblin Gang
Wizard Arrows Goblin Gang Valkyrie
Arrows Valkyrie Goblin Gang Wizard Golden Knight
Arrows Valkyrie Wizard Ice Golem Giant Skeleton
Goblin Gang Valkyrie Wizard Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Ice Golem Giant Skeleton
Arrows Goblin Gang Ice Golem Valkyrie Wizard
Goblin Gang Giant Skeleton Ice Golem Valkyrie Golden Knight
Goblin Gang Valkyrie Giant Skeleton Ice Golem
Giant Skeleton Goblin Gang Valkyrie
Arrows Wizard Goblin Gang Ice Golem
Goblin Gang Ice Golem Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Ice Golem Valkyrie
Goblin Gang
Valkyrie Giant Skeleton Golden Knight
Arrows Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Ice Golem Valkyrie Wizard Golden Knight
Wizard Valkyrie
Goblin Gang Ice Golem Valkyrie Giant Skeleton Golden Knight
Arrows Valkyrie Ice Golem Wizard Giant Skeleton Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie Giant Skeleton Golden Knight
Arrows Golden Knight
Arrows Giant Skeleton
Arrows Ice Golem Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard Golden Knight
Goblin Gang
Arrows Valkyrie Wizard Golden Knight
Arrows Wizard
Ice Golem Golden Knight
Arrows
Arrows Ice Golem
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Golden Knight
Giant Skeleton
Arrows Wizard
Arrows
Arrows Ice Golem Valkyrie Wizard
Arrows Wizard Golden Knight
Arrows Wizard Golden Knight
Arrows Golden Knight
Arrows Ice Golem Wizard
Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard
Arrows Ice Golem Wizard
Arrows Giant Skeleton
Goblin Gang Giant Skeleton Golden Knight
Giant Skeleton Golden Knight
Wizard

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