My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Royal Ghost Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Baby Dragon Ram Rider
Zap
Inferno Tower Guards Ram Rider
Barbarian Barrel
Inferno Tower Guards Royal Ghost
The Log
Guards Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Royal Ghost Ram Rider
Fireball
Inferno Tower Baby Dragon Ram Rider
Poison
Inferno Tower Guards
Lightning
Inferno Tower Baby Dragon Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Baby Dragon Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Guards Royal Ghost Baby Dragon Golden Knight Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Guards Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Inferno Tower
Barbarian Barrel
Baby Dragon Ram Rider
Guards
Ram Rider
Baby Dragon
Barbarian Barrel Ram Rider
Royal Ghost
Ram Rider Golden Knight
Ram Rider
Arrows Barbarian Barrel Guards Baby Dragon Royal Ghost Golden Knight
Golden Knight
Royal Ghost Ram Rider

Defense Synergies 1 9

Arrows
Inferno Tower Barbarian Barrel Golden Knight
Inferno Tower
Guards Arrows Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel
Arrows Inferno Tower Guards Baby Dragon
Guards
Inferno Tower Barbarian Barrel Baby Dragon
Baby Dragon
Inferno Tower Barbarian Barrel Guards
Royal Ghost
Inferno Tower
Ram Rider
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel Baby Dragon Ram Rider Golden Knight
Inferno Tower Ram Rider
Inferno Tower Ram Rider
Inferno Tower Guards Ram Rider
Arrows Barbarian Barrel
Arrows Barbarian Barrel Guards Baby Dragon Royal Ghost
Inferno Tower Ram Rider Arrows Baby Dragon
Arrows Inferno Tower Barbarian Barrel Baby Dragon Ram Rider Golden Knight
Inferno Tower
Guards Inferno Tower Barbarian Barrel Royal Ghost
Guards Arrows Barbarian Barrel Baby Dragon Royal Ghost Ram Rider
Arrows Inferno Tower Baby Dragon Ram Rider
Inferno Tower Guards Ram Rider
Arrows Barbarian Barrel Guards Baby Dragon Royal Ghost Golden Knight
Inferno Tower Ram Rider
Inferno Tower Ram Rider
Arrows Inferno Tower
Arrows Barbarian Barrel Guards Baby Dragon Royal Ghost Ram Rider Golden Knight
Arrows Barbarian Barrel Baby Dragon Guards Royal Ghost Ram Rider
Inferno Tower Ram Rider
Royal Ghost Arrows Barbarian Barrel Guards Baby Dragon
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Baby Dragon Royal Ghost
Guards Inferno Tower Ram Rider Golden Knight
Guards Inferno Tower Barbarian Barrel Ram Rider
Inferno Tower Guards Ram Rider
Arrows Baby Dragon Ram Rider
Guards Inferno Tower Ram Rider
Inferno Tower
Inferno Tower Barbarian Barrel Baby Dragon
Inferno Tower Guards
Inferno Tower Guards Golden Knight
Arrows Guards
Inferno Tower Guards Ram Rider Golden Knight
Baby Dragon
Inferno Tower Guards Barbarian Barrel Baby Dragon Golden Knight
Arrows Inferno Tower Barbarian Barrel Baby Dragon Royal Ghost Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Baby Dragon Royal Ghost Golden Knight
Arrows Barbarian Barrel Baby Dragon Royal Ghost Ram Rider Golden Knight
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Guards
Arrows Barbarian Barrel Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Barbarian Barrel Baby Dragon Ram Rider
Arrows Ram Rider Golden Knight
Guards
Arrows Barbarian Barrel Ram Rider Golden Knight
Arrows Baby Dragon
Barbarian Barrel Baby Dragon Golden Knight
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Golden Knight
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Golden Knight
Baby Dragon
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Royal Ghost Ram Rider Golden Knight
Arrows Baby Dragon Ram Rider Golden Knight
Arrows Barbarian Barrel Baby Dragon Golden Knight
Arrows Baby Dragon
Guards
Arrows
Arrows
Arrows
Barbarian Barrel Guards
Arrows Baby Dragon Ram Rider
Arrows Barbarian Barrel
Baby Dragon
Arrows Baby Dragon
Arrows
Guards Baby Dragon Golden Knight
Barbarian Barrel Baby Dragon Royal Ghost Golden Knight

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