My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Ram Rider
Giant Snowball
Royal Recruits Guards Lumberjack Ram Rider
Zap
Firecracker Inferno Tower Guards Ram Rider
Barbarian Barrel
Firecracker Royal Recruits Inferno Tower Guards Lumberjack
The Log
Firecracker Royal Recruits Guards Lumberjack Ram Rider
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Royal Recruits Guards
Royal Delivery
Firecracker Royal Recruits Guards Lumberjack Ram Rider
Fireball
Firecracker Inferno Tower Lumberjack Ram Rider
Poison
Firecracker Royal Recruits Inferno Tower Guards
Lightning
Inferno Tower Lumberjack Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Void Lumberjack Inferno Tower Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Lumberjack Ram Rider
Firecracker
Royal Recruits Lumberjack Ram Rider
Royal Recruits
Firecracker Lumberjack Ram Rider
Inferno Tower
Guards
Lumberjack Ram Rider
Void
Arrows
Lumberjack
Arrows Firecracker Royal Recruits Guards Ram Rider
Ram Rider
Arrows Firecracker Royal Recruits Guards Lumberjack

Defense Synergies 2 9

Arrows
Void Inferno Tower Lumberjack
Firecracker
Royal Recruits Inferno Tower Guards Lumberjack
Royal Recruits
Firecracker
Inferno Tower
Guards Arrows Firecracker Lumberjack
Guards
Inferno Tower Firecracker Lumberjack
Void
Arrows
Lumberjack
Arrows Firecracker Inferno Tower Guards Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Inferno Tower Void Ram Rider
Inferno Tower Lumberjack Firecracker Royal Recruits Ram Rider
Inferno Tower Lumberjack Ram Rider Royal Recruits Void
Royal Recruits Inferno Tower Lumberjack Firecracker Guards Ram Rider
Arrows Firecracker Royal Recruits Lumberjack
Arrows Firecracker Guards Lumberjack
Inferno Tower Ram Rider Arrows Firecracker Void
Arrows Royal Recruits Inferno Tower Void Ram Rider
Inferno Tower Royal Recruits Lumberjack
Guards Firecracker Royal Recruits Inferno Tower Lumberjack
Guards Arrows Firecracker Royal Recruits Lumberjack Ram Rider
Arrows Inferno Tower Firecracker Ram Rider
Royal Recruits Inferno Tower Lumberjack Guards Ram Rider
Arrows Firecracker Royal Recruits Guards Lumberjack
Royal Recruits Inferno Tower Lumberjack Ram Rider
Inferno Tower Royal Recruits Lumberjack Ram Rider
Arrows Firecracker Royal Recruits Inferno Tower Lumberjack
Arrows Firecracker Royal Recruits Guards Lumberjack Ram Rider
Arrows Firecracker Royal Recruits Guards Lumberjack Ram Rider
Royal Recruits Inferno Tower Lumberjack Ram Rider
Royal Recruits Arrows Firecracker Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Inferno Tower Void
Void Arrows Firecracker Lumberjack
Royal Recruits Guards Lumberjack Inferno Tower Ram Rider
Royal Recruits Guards Lumberjack Inferno Tower Ram Rider
Royal Recruits Inferno Tower Guards Lumberjack Ram Rider
Arrows Firecracker Ram Rider
Royal Recruits Guards Inferno Tower Void Lumberjack Ram Rider
Inferno Tower Royal Recruits Lumberjack
Royal Recruits Void Firecracker Inferno Tower
Royal Recruits Inferno Tower Guards
Royal Recruits Inferno Tower Guards Lumberjack
Royal Recruits Arrows Guards Void
Royal Recruits Inferno Tower Guards Lumberjack Ram Rider
Royal Recruits Firecracker
Royal Recruits Inferno Tower Guards Firecracker Lumberjack
Arrows Firecracker Royal Recruits Inferno Tower
Arrows Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Royal Recruits Guards
Arrows Firecracker Void Ram Rider
Arrows Void
Arrows Firecracker Royal Recruits Guards Void
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Void Firecracker Ram Rider
Guards Void Lumberjack
Firecracker Void Arrows Royal Recruits Ram Rider
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Void
Arrows Void
Void
Arrows Royal Recruits Void
Arrows Firecracker
Arrows Firecracker Void Ram Rider
Void Arrows Ram Rider
Void Arrows Firecracker
Arrows Firecracker Void
Firecracker Guards Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Royal Recruits Guards Void
Arrows Firecracker Ram Rider
Arrows
Void Firecracker Lumberjack
Arrows Firecracker
Void Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Guards
Firecracker Void
Void Firecracker Royal Recruits
Firecracker Void
Void

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