My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Executioner
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Executioner P.E.K.K.A
Fireball
Inferno Tower Goblin Barrel Skeleton Army Executioner
Poison
Inferno Tower Skeleton Army Executioner
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Skeleton Army Inferno Tower Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Goblin Barrel Mega Knight
Inferno Tower
Mirror
Arrows Goblin Barrel Skeleton Army
Goblin Barrel
Mirror Arrows Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Mirror Goblin Barrel
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Goblin Barrel Executioner
Mega Knight
Arrows Goblin Barrel Executioner

Defense Synergies 4 8

Arrows
Mirror Mega Knight Inferno Tower P.E.K.K.A
Inferno Tower
Skeleton Army Arrows Mirror Mega Knight
Mirror
Arrows Skeleton Army Inferno Tower Executioner Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Executioner
Executioner
Mirror Skeleton Army Mega Knight
P.E.K.K.A
Arrows
Mega Knight
Arrows Inferno Tower Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner
Inferno Tower Skeleton Army P.E.K.K.A Executioner Mega Knight
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight Executioner
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Executioner Mega Knight
Inferno Tower Arrows Executioner
Arrows Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Army Executioner Arrows Mega Knight
Arrows Inferno Tower Executioner
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Executioner Mega Knight Arrows P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Mega Knight Arrows Inferno Tower Skeleton Army Executioner P.E.K.K.A
Arrows Mega Knight Skeleton Army Executioner
Arrows Executioner Mega Knight
P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower P.E.K.K.A
Arrows Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Inferno Tower
Skeleton Army P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Executioner Mega Knight
Arrows Executioner
Skeleton Army P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Inferno Tower
Skeleton Army P.E.K.K.A Mega Knight Arrows
Skeleton Army P.E.K.K.A Mega Knight Inferno Tower Executioner
Skeleton Army Executioner Mega Knight
Inferno Tower Skeleton Army Executioner P.E.K.K.A
Arrows Executioner Mega Knight Inferno Tower P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Arrows Executioner Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Mega Knight
Arrows Executioner
Arrows Mega Knight
Arrows
Arrows Executioner
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Skeleton Army
Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Executioner
Arrows
Executioner P.E.K.K.A Mega Knight
Executioner
Executioner Mega Knight
P.E.K.K.A
Mega Knight

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