My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Prince
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Firecracker Dart Goblin Inferno Tower Dark Prince Prince
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Inferno Tower Dark Prince
The Log
Goblin Gang Firecracker Dart Goblin Dark Prince Prince
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Dart Goblin Dark Prince Prince
Fireball
Goblin Gang Firecracker Dart Goblin Inferno Tower
Poison
Goblin Gang Firecracker Dart Goblin Inferno Tower
Lightning
Inferno Tower Dark Prince Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Firecracker Dart Goblin Dark Prince Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Gang Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Dark Prince Prince
Goblin Gang
Firecracker Dart Goblin Mirror Dark Prince Prince
Firecracker
Goblin Gang Dart Goblin Mirror Dark Prince Prince
Dart Goblin
Goblin Gang Firecracker Mirror Dark Prince Prince
Inferno Tower
Mirror
Arrows Goblin Gang Firecracker Dart Goblin
Dark Prince
Prince Arrows Goblin Gang Firecracker Dart Goblin
Prince
Dark Prince Arrows Goblin Gang Firecracker Dart Goblin

Defense Synergies 2 21

Arrows
Mirror Inferno Tower Dark Prince Prince
Goblin Gang
Inferno Tower Firecracker Dart Goblin Mirror Dark Prince Prince
Firecracker
Goblin Gang Dart Goblin Inferno Tower Mirror Dark Prince Prince
Dart Goblin
Goblin Gang Firecracker Inferno Tower Mirror Dark Prince Prince
Inferno Tower
Goblin Gang Arrows Firecracker Dart Goblin Mirror Dark Prince Prince
Mirror
Arrows Goblin Gang Firecracker Dart Goblin Inferno Tower
Dark Prince
Arrows Goblin Gang Firecracker Dart Goblin Inferno Tower Prince
Prince
Arrows Goblin Gang Firecracker Dart Goblin Inferno Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Inferno Tower
Inferno Tower Goblin Gang Firecracker Dart Goblin Dark Prince Prince
Goblin Gang Inferno Tower Prince Dart Goblin Dark Prince
Inferno Tower Prince Goblin Gang Firecracker Dart Goblin Dark Prince
Arrows Firecracker Dark Prince Prince
Arrows Goblin Gang Firecracker Dart Goblin Dark Prince
Dart Goblin Inferno Tower Arrows Goblin Gang Firecracker
Arrows Dart Goblin Inferno Tower
Inferno Tower Goblin Gang Prince
Goblin Gang Firecracker Dart Goblin Inferno Tower Dark Prince Prince
Goblin Gang Dart Goblin Arrows Firecracker Dark Prince
Arrows Inferno Tower Goblin Gang Firecracker Dart Goblin
Inferno Tower Prince Goblin Gang Dark Prince
Arrows Goblin Gang Firecracker Dart Goblin Dark Prince Prince
Inferno Tower Goblin Gang Prince
Inferno Tower Goblin Gang Prince
Arrows Goblin Gang Firecracker Inferno Tower Dark Prince Prince
Arrows Goblin Gang Firecracker Dart Goblin Dark Prince Prince
Arrows Firecracker Dart Goblin Dark Prince
Dart Goblin Inferno Tower Prince
Goblin Gang Dark Prince Arrows Firecracker Dart Goblin Prince
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Dark Prince Prince
Arrows Goblin Gang Firecracker Prince
Goblin Gang Inferno Tower Dark Prince Prince
Goblin Gang Dark Prince Prince Inferno Tower
Inferno Tower Goblin Gang Dark Prince Prince
Arrows Firecracker Goblin Gang Dart Goblin
Goblin Gang Dark Prince Prince Dart Goblin Inferno Tower
Inferno Tower Dark Prince Prince
Firecracker Inferno Tower Dark Prince Prince
Inferno Tower Goblin Gang Dart Goblin
Dart Goblin Inferno Tower Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince Goblin Gang Inferno Tower
Firecracker Dart Goblin
Goblin Gang Inferno Tower Firecracker Dart Goblin Dark Prince Prince
Arrows Firecracker Dart Goblin Inferno Tower Dark Prince
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Goblin Gang Prince
Firecracker Arrows Dart Goblin Dark Prince Prince
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Prince
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin Dark Prince Prince
Arrows Firecracker Dart Goblin
Prince
Arrows
Prince
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dart Goblin
Arrows Prince
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker
Prince
Arrows Firecracker
Goblin Gang Dart Goblin Dark Prince Prince
Arrows Firecracker Dart Goblin
Arrows
Goblin Gang Firecracker Dart Goblin Dark Prince Prince
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Dark Prince Prince
Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Prince
Prince
Firecracker Dart Goblin

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