My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Executioner Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Inferno Tower Prince
Barbarian Barrel
Goblin Gang Inferno Tower Executioner Magic Archer
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Prince Executioner Magic Archer
Fireball
Goblin Gang Inferno Tower Executioner Magic Archer
Poison
Bats Goblin Gang Inferno Tower Executioner Magic Archer
Lightning
Inferno Tower Prince Executioner Magic Archer
Rocket
Inferno Tower Prince Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Magic Archer Golden Knight Inferno Tower Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Magic Archer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince
Arrows
Prince
Goblin Gang
Prince
Inferno Tower
Prince
Bats Arrows Goblin Gang Magic Archer
Executioner
Magic Archer
Prince Golden Knight
Golden Knight
Magic Archer

Defense Synergies 1 11

Bats
Inferno Tower Prince Golden Knight
Arrows
Inferno Tower Prince Golden Knight
Goblin Gang
Inferno Tower Prince Magic Archer
Inferno Tower
Goblin Gang Bats Arrows Prince
Prince
Bats Arrows Goblin Gang Inferno Tower Executioner Magic Archer
Executioner
Prince
Magic Archer
Goblin Gang Prince
Golden Knight
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner Magic Archer Golden Knight
Inferno Tower Bats Goblin Gang Prince Executioner
Goblin Gang Inferno Tower Prince Bats Executioner
Inferno Tower Prince Bats Goblin Gang
Arrows Prince
Arrows Goblin Gang Bats Executioner Magic Archer
Bats Inferno Tower Arrows Goblin Gang Executioner Magic Archer
Arrows Inferno Tower Magic Archer Golden Knight
Inferno Tower Goblin Gang Prince
Goblin Gang Inferno Tower Prince
Bats Goblin Gang Executioner Arrows Magic Archer
Arrows Inferno Tower Executioner Bats Goblin Gang Magic Archer
Inferno Tower Prince Bats Goblin Gang
Executioner Bats Arrows Goblin Gang Prince Magic Archer Golden Knight
Inferno Tower Goblin Gang Prince
Inferno Tower Goblin Gang Prince
Bats Arrows Goblin Gang Inferno Tower Prince Executioner
Arrows Bats Goblin Gang Prince Executioner Magic Archer Golden Knight
Arrows Executioner Bats Magic Archer
Inferno Tower Prince
Goblin Gang Bats Arrows Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Prince
Arrows Goblin Gang Prince Executioner Magic Archer
Goblin Gang Bats Inferno Tower Prince Golden Knight
Goblin Gang Prince Bats Inferno Tower
Inferno Tower Goblin Gang Prince Executioner
Arrows Executioner Bats Goblin Gang Magic Archer
Goblin Gang Prince Bats Inferno Tower
Inferno Tower Prince
Bats Inferno Tower Prince Magic Archer
Inferno Tower Goblin Gang
Bats Inferno Tower Prince Golden Knight
Arrows Prince
Prince Goblin Gang Inferno Tower Executioner Golden Knight
Executioner Magic Archer
Goblin Gang Inferno Tower Bats Prince Executioner Magic Archer Golden Knight
Bats Arrows Executioner Inferno Tower Magic Archer Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Golden Knight
Arrows Executioner Magic Archer Golden Knight
Arrows Magic Archer
Arrows Prince
Executioner Arrows Magic Archer
Arrows Executioner Bats Magic Archer
Arrows Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows Golden Knight
Bats Goblin Gang Prince
Arrows Prince Magic Archer Golden Knight
Arrows Executioner Magic Archer
Executioner Magic Archer Golden Knight
Arrows Magic Archer
Arrows Prince Magic Archer
Arrows Executioner Magic Archer Golden Knight
Magic Archer Arrows Executioner
Arrows
Bats
Arrows Prince Executioner Magic Archer
Arrows Magic Archer Golden Knight
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Executioner Magic Archer
Arrows Executioner Magic Archer Golden Knight
Arrows Prince Magic Archer Golden Knight
Arrows Magic Archer Golden Knight
Bats Arrows Executioner Magic Archer
Bats
Arrows Magic Archer
Arrows Magic Archer
Prince
Arrows Magic Archer
Bats Goblin Gang Prince Magic Archer
Arrows Executioner Magic Archer
Arrows
Goblin Gang Prince Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows
Prince Executioner
Bats Goblin Gang Magic Archer Golden Knight
Bats Executioner Magic Archer
Prince Executioner Magic Archer Golden Knight
Prince

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