My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Inferno Tower Prince
Barbarian Barrel
Inferno Tower Executioner Electro Wizard
The Log
Prince
Earthquake
Inferno Tower
Arrows
Royal Delivery
Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Executioner Electro Wizard
Poison
Inferno Tower Executioner Electro Wizard
Lightning
Inferno Tower Prince Executioner Electro Wizard
Rocket
Inferno Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Inferno Tower Prince Executioner Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Electro Wizard Inferno Tower Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince Lightning Mega Knight
Inferno Tower
Prince
Mega Knight Arrows Lightning Electro Wizard
Executioner
P.E.K.K.A Mega Knight
Lightning
Arrows Prince
P.E.K.K.A
Arrows Electro Wizard Executioner
Electro Wizard
P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Arrows Executioner Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Inferno Tower Prince Lightning P.E.K.K.A
Inferno Tower
Electro Wizard Arrows Prince Mega Knight
Prince
Arrows Inferno Tower Executioner Electro Wizard
Executioner
Prince Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Inferno Tower Prince P.E.K.K.A Mega Knight
Mega Knight
Arrows Inferno Tower Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Executioner Electro Wizard
Inferno Tower P.E.K.K.A Prince Executioner Electro Wizard Mega Knight
Inferno Tower Prince P.E.K.K.A Mega Knight Executioner Lightning Electro Wizard
Inferno Tower Prince P.E.K.K.A Electro Wizard Mega Knight
Lightning Arrows Prince P.E.K.K.A Mega Knight
Arrows Executioner Electro Wizard Mega Knight
Inferno Tower Lightning Electro Wizard Arrows Executioner
Lightning Arrows Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Prince
Inferno Tower Prince Electro Wizard Mega Knight
Executioner Electro Wizard Arrows Mega Knight
Arrows Inferno Tower Executioner Electro Wizard
Inferno Tower Prince P.E.K.K.A Mega Knight Lightning Electro Wizard
Executioner Mega Knight Arrows Prince P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Prince Electro Wizard Mega Knight
Inferno Tower Prince Lightning P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Inferno Tower Prince Executioner P.E.K.K.A Electro Wizard
Arrows Mega Knight Prince Executioner Electro Wizard
Arrows Executioner Electro Wizard Mega Knight
P.E.K.K.A Inferno Tower Prince Electro Wizard
Mega Knight Arrows Prince Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Prince Executioner Lightning Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Prince Lightning Electro Wizard
Prince Lightning P.E.K.K.A Mega Knight Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Prince Executioner Mega Knight
Arrows Executioner Electro Wizard
Prince P.E.K.K.A Inferno Tower Lightning Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Prince
Lightning P.E.K.K.A Electro Wizard Mega Knight Inferno Tower Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Prince
Lightning P.E.K.K.A Mega Knight Arrows Prince Electro Wizard
Prince Lightning P.E.K.K.A Mega Knight Inferno Tower Executioner
Executioner Mega Knight
Inferno Tower Electro Wizard Prince Executioner Lightning P.E.K.K.A
Arrows Executioner Mega Knight Inferno Tower P.E.K.K.A Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Executioner Electro Wizard
Lightning Arrows
Lightning Arrows Prince
Executioner Arrows Mega Knight
Arrows Executioner
Arrows Executioner
Arrows Executioner Lightning
Arrows Lightning
Lightning Prince Electro Wizard
Lightning Arrows Prince Electro Wizard
Lightning Arrows Executioner
Lightning Executioner
Lightning Arrows
Lightning Arrows Prince
Lightning Arrows Executioner
Lightning Arrows Executioner Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Prince Executioner Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Prince Mega Knight
Lightning Arrows
Prince Lightning
Lightning Arrows
Arrows Executioner Mega Knight
Arrows Executioner Lightning Electro Wizard
Lightning Arrows Prince Mega Knight
Lightning Arrows
Lightning Arrows Executioner Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
P.E.K.K.A Prince Mega Knight
Arrows Lightning
Lightning Electro Wizard Prince
Lightning Arrows Executioner Electro Wizard
Arrows
Lightning Prince Executioner Electro Wizard Mega Knight
Arrows Executioner Lightning
Lightning Arrows
Prince Executioner P.E.K.K.A Mega Knight
Lightning Electro Wizard
Executioner Lightning Electro Wizard
Lightning Prince Executioner Electro Wizard Mega Knight
Prince P.E.K.K.A
Lightning Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: