My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Witch P.E.K.K.A Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Princess
Zap
Inferno Tower Witch Princess
Barbarian Barrel
Inferno Tower Witch Princess
The Log
Witch Princess
Earthquake
Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Witch P.E.K.K.A Princess
Fireball
Inferno Tower Witch Princess
Poison
Inferno Tower Witch Princess
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rune Giant P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Rune Giant Golden Knight Inferno Tower Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Princess Rune Giant Golden Knight

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Inferno Tower
Rune Giant
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Witch Princess
Princess
P.E.K.K.A Mega Knight
Mega Knight
Arrows Witch Princess
Golden Knight

Defense Synergies 1 9

Arrows
Mega Knight Inferno Tower P.E.K.K.A Golden Knight
Inferno Tower
Arrows Princess Mega Knight
Rune Giant
Witch
Mega Knight
P.E.K.K.A
Arrows Princess
Princess
Inferno Tower P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Arrows Inferno Tower Witch Princess
Golden Knight
Arrows Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Golden Knight
Inferno Tower P.E.K.K.A Witch Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A Mega Knight
Arrows P.E.K.K.A Princess Mega Knight
Arrows Mega Knight
Inferno Tower Arrows Witch Princess
Arrows Inferno Tower P.E.K.K.A Mega Knight Golden Knight
Inferno Tower Witch P.E.K.K.A Princess
Inferno Tower Mega Knight
Witch Arrows Princess Mega Knight
Arrows Inferno Tower Witch Princess
Inferno Tower P.E.K.K.A Mega Knight Witch
Mega Knight Arrows Witch P.E.K.K.A Princess Golden Knight
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Mega Knight
Mega Knight Arrows Inferno Tower Witch P.E.K.K.A
Arrows Mega Knight Witch Golden Knight
Arrows Witch Princess Mega Knight
P.E.K.K.A Inferno Tower
Mega Knight Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch P.E.K.K.A
Arrows Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch Golden Knight
P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Witch Mega Knight
Arrows Witch Princess
P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower Witch Golden Knight
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Inferno Tower Witch Golden Knight
Witch Princess Mega Knight
Inferno Tower Witch P.E.K.K.A Golden Knight
Arrows Mega Knight Inferno Tower Witch P.E.K.K.A Princess Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Golden Knight
Arrows Princess Golden Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows Golden Knight
Arrows Princess Golden Knight
Arrows Princess
Princess Golden Knight
Arrows Princess
Princess Arrows
Arrows Witch Princess Golden Knight
Arrows Princess Mega Knight
Arrows
Arrows Princess Mega Knight
Arrows Witch Princess Mega Knight Golden Knight
Mega Knight
Arrows Princess
Arrows
Arrows Witch Princess Mega Knight
Witch
Arrows Witch Princess Golden Knight
Arrows Witch Princess Mega Knight Golden Knight
Arrows Golden Knight
Arrows Witch Princess
Witch
Arrows Mega Knight
Arrows Princess
P.E.K.K.A Mega Knight
Arrows Princess
Witch Princess
Arrows Witch Princess
Arrows
Princess Mega Knight
Arrows Princess
Arrows
P.E.K.K.A Mega Knight
Witch Princess Golden Knight
Witch Princess
Witch Princess Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

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