My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Balloon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Witch Balloon
Zap
Inferno Tower Dark Prince Witch Balloon
Barbarian Barrel
Inferno Tower Wizard Dark Prince Witch Royal Ghost
The Log
Dark Prince Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Dark Prince Witch Balloon Royal Ghost
Fireball
Inferno Tower Wizard Witch Balloon
Poison
Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Dark Prince Witch Balloon
Rocket
Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Dark Prince Inferno Tower Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Royal Ghost Dark Prince Inferno Tower

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Dark Prince Mega Knight
Inferno Tower
Wizard
Dark Prince Balloon Royal Ghost Mega Knight
Dark Prince
Arrows Wizard Witch Balloon Royal Ghost
Witch
Dark Prince Royal Ghost Mega Knight
Balloon
Arrows Wizard Dark Prince Royal Ghost Mega Knight
Royal Ghost
Wizard Dark Prince Witch Balloon Mega Knight
Mega Knight
Arrows Wizard Witch Balloon Royal Ghost

Defense Synergies 1 13

Arrows
Mega Knight Inferno Tower Dark Prince
Inferno Tower
Arrows Dark Prince Royal Ghost Mega Knight
Wizard
Dark Prince Royal Ghost Mega Knight
Dark Prince
Arrows Inferno Tower Wizard Witch Royal Ghost
Witch
Dark Prince Royal Ghost Mega Knight
Balloon
Royal Ghost
Inferno Tower Wizard Dark Prince Witch Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Dark Prince Witch Mega Knight
Inferno Tower Witch Mega Knight Dark Prince
Inferno Tower Witch Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Dark Prince Royal Ghost Mega Knight
Inferno Tower Arrows Wizard Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch
Inferno Tower Dark Prince Royal Ghost Mega Knight
Witch Arrows Wizard Dark Prince Royal Ghost Mega Knight
Arrows Inferno Tower Wizard Witch
Inferno Tower Mega Knight Wizard Dark Prince Witch
Wizard Mega Knight Arrows Dark Prince Witch Royal Ghost
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Arrows Inferno Tower Dark Prince Witch
Arrows Mega Knight Wizard Dark Prince Witch Royal Ghost
Arrows Wizard Witch Dark Prince Royal Ghost Mega Knight
Inferno Tower
Wizard Dark Prince Royal Ghost Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Dark Prince Witch Royal Ghost
Arrows Wizard Royal Ghost Mega Knight
Mega Knight Inferno Tower Dark Prince Witch
Dark Prince Mega Knight Inferno Tower
Inferno Tower Dark Prince Witch Mega Knight
Arrows Wizard Witch
Dark Prince Inferno Tower Witch
Inferno Tower Mega Knight Dark Prince
Mega Knight Inferno Tower Dark Prince Witch
Inferno Tower Witch
Mega Knight Inferno Tower Dark Prince Witch
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Inferno Tower Wizard Witch
Wizard Witch Mega Knight
Inferno Tower Witch Dark Prince
Arrows Mega Knight Inferno Tower Wizard Dark Prince Witch Royal Ghost
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard Dark Prince
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Dark Prince Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Dark Prince Witch Mega Knight
Witch
Arrows Wizard Witch Royal Ghost
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Dark Prince Witch
Arrows Wizard Witch
Arrows
Wizard Dark Prince Mega Knight
Arrows Wizard
Arrows
Dark Prince Mega Knight
Witch
Witch
Dark Prince Witch Royal Ghost Mega Knight
Wizard Mega Knight

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