My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Baby Dragon Witch Giant Skeleton P.E.K.K.A
Fireball
Inferno Tower Wizard Skeleton Army Baby Dragon Witch
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Inferno Tower Wizard Baby Dragon Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Baby Dragon Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Baby Dragon Inferno Tower Wizard Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Baby Dragon Inferno Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Giant Skeleton
Inferno Tower
Wizard
Giant Skeleton P.E.K.K.A
Skeleton Army
Baby Dragon
Witch Giant Skeleton P.E.K.K.A
Witch
Baby Dragon Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Wizard Baby Dragon Witch
P.E.K.K.A
Arrows Wizard Baby Dragon Witch

Defense Synergies 1 12

Arrows
Inferno Tower Giant Skeleton P.E.K.K.A
Inferno Tower
Skeleton Army Arrows Baby Dragon
Wizard
Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army
Inferno Tower Wizard Giant Skeleton
Baby Dragon
Inferno Tower Witch Giant Skeleton P.E.K.K.A
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Wizard Skeleton Army Baby Dragon Witch
P.E.K.K.A
Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon
Inferno Tower Skeleton Army P.E.K.K.A Witch
Inferno Tower Skeleton Army Witch P.E.K.K.A Giant Skeleton
Inferno Tower Skeleton Army Witch P.E.K.K.A
Arrows Skeleton Army Giant Skeleton P.E.K.K.A
Arrows Skeleton Army Baby Dragon
Inferno Tower Arrows Wizard Baby Dragon Witch
Arrows Inferno Tower Baby Dragon Giant Skeleton P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton
Skeleton Army Witch Arrows Wizard Baby Dragon Giant Skeleton
Arrows Inferno Tower Wizard Baby Dragon Witch
Inferno Tower Skeleton Army P.E.K.K.A Wizard Witch Giant Skeleton
Wizard Skeleton Army Arrows Baby Dragon Witch P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Wizard Arrows Inferno Tower Skeleton Army Witch P.E.K.K.A
Arrows Wizard Skeleton Army Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Giant Skeleton
P.E.K.K.A Inferno Tower
Wizard Skeleton Army Arrows Baby Dragon Witch Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Witch Giant Skeleton P.E.K.K.A
Arrows Wizard Baby Dragon
Skeleton Army Giant Skeleton P.E.K.K.A Inferno Tower Witch
Skeleton Army Giant Skeleton P.E.K.K.A Inferno Tower
Inferno Tower Giant Skeleton P.E.K.K.A Skeleton Army Witch
Arrows Wizard Baby Dragon Witch
Skeleton Army P.E.K.K.A Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton P.E.K.K.A Skeleton Army
Giant Skeleton P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon Witch
Inferno Tower Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower Witch Giant Skeleton
Skeleton Army P.E.K.K.A Arrows Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Inferno Tower Wizard Witch
Wizard Skeleton Army Baby Dragon Witch
Inferno Tower Skeleton Army Witch Baby Dragon Giant Skeleton P.E.K.K.A
Arrows Inferno Tower Wizard Baby Dragon Witch Giant Skeleton P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A Giant Skeleton
Arrows Wizard
Skeleton Army Witch
Arrows Wizard Baby Dragon Witch
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
P.E.K.K.A
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton
P.E.K.K.A
Wizard

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