My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Fireball
Inferno Tower Wizard Skeleton Army Electro Wizard Ram Rider
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard Ram Rider
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Electro Wizard Inferno Tower Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Freeze Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Ram Rider
Inferno Tower
Wizard
P.E.K.K.A Ram Rider
Skeleton Army
Freeze
Arrows
P.E.K.K.A
Arrows Electro Wizard Wizard Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Arrows Wizard P.E.K.K.A Electro Wizard

Defense Synergies 2 11

Arrows
Inferno Tower P.E.K.K.A
Inferno Tower
Skeleton Army Electro Wizard Arrows
Wizard
Skeleton Army Freeze P.E.K.K.A Electro Wizard
Skeleton Army
Inferno Tower Wizard Freeze Electro Wizard
Freeze
Wizard Skeleton Army Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Inferno Tower Wizard Skeleton Army Freeze P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Electro Wizard Ram Rider
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower Skeleton Army P.E.K.K.A Ram Rider Freeze Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Freeze Electro Wizard
Inferno Tower Electro Wizard Ram Rider Arrows Wizard Freeze
Arrows Inferno Tower P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Arrows Wizard Freeze Ram Rider
Arrows Inferno Tower Wizard Electro Wizard Ram Rider
Inferno Tower Skeleton Army P.E.K.K.A Wizard Freeze Electro Wizard Ram Rider
Wizard Skeleton Army Arrows Freeze P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard Ram Rider
Inferno Tower Skeleton Army Freeze P.E.K.K.A Electro Wizard Ram Rider
Wizard Arrows Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Arrows Wizard Skeleton Army Electro Wizard Ram Rider
Arrows Wizard Freeze Electro Wizard Ram Rider
P.E.K.K.A Inferno Tower Electro Wizard Ram Rider
Wizard Skeleton Army Arrows P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard
Skeleton Army P.E.K.K.A Inferno Tower Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Skeleton Army Ram Rider
Arrows Wizard Freeze Electro Wizard Ram Rider
Skeleton Army P.E.K.K.A Inferno Tower Electro Wizard Ram Rider
Inferno Tower P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Electro Wizard Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Arrows Electro Wizard
Skeleton Army P.E.K.K.A Inferno Tower Wizard Ram Rider
Wizard Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Freeze P.E.K.K.A
Arrows Inferno Tower Wizard Freeze P.E.K.K.A Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Electro Wizard Ram Rider
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Freeze Ram Rider
Arrows Wizard
Arrows Wizard Freeze Ram Rider
Arrows Wizard Ram Rider
Electro Wizard
Arrows Wizard Electro Wizard Ram Rider
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard Electro Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard Freeze
Arrows Wizard
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Skeleton Army Freeze
Arrows Wizard Electro Wizard Ram Rider
Freeze
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard
P.E.K.K.A
Wizard

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