My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Electro Wizard Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Inferno Tower X-Bow Sparky
Barbarian Barrel
Inferno Tower X-Bow Electro Wizard Sparky
The Log
X-Bow Sparky
Earthquake
Inferno Tower X-Bow
Arrows
Royal Delivery
P.E.K.K.A Electro Wizard Mother Witch Sparky
Fireball
Inferno Tower X-Bow Electro Wizard Mother Witch Sparky
Poison
Inferno Tower X-Bow Electro Wizard Mother Witch Sparky
Lightning
Inferno Tower X-Bow Electro Wizard Mother Witch Sparky
Rocket
Inferno Tower X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Mother Witch Inferno Tower X-Bow Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Electro Wizard Mother Witch Inferno Tower

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky X-Bow Mother Witch Mega Knight
Inferno Tower
X-Bow
Arrows
P.E.K.K.A
Arrows Electro Wizard Mother Witch
Electro Wizard
P.E.K.K.A Sparky Mega Knight
Mother Witch
Arrows P.E.K.K.A Mega Knight
Sparky
Arrows Electro Wizard
Mega Knight
Arrows Electro Wizard Mother Witch

Defense Synergies 2 10

Arrows
Mega Knight Inferno Tower P.E.K.K.A Mother Witch Sparky
Inferno Tower
Electro Wizard Arrows X-Bow Mega Knight
X-Bow
Inferno Tower Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Inferno Tower X-Bow P.E.K.K.A Mega Knight
Mother Witch
Arrows Mega Knight
Sparky
Arrows
Mega Knight
Arrows Inferno Tower Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower X-Bow Electro Wizard Sparky
Inferno Tower P.E.K.K.A Sparky X-Bow Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Sparky Mega Knight Electro Wizard
Inferno Tower P.E.K.K.A Sparky Electro Wizard Mega Knight
Arrows X-Bow P.E.K.K.A Sparky Mega Knight
Arrows X-Bow Electro Wizard Mother Witch Mega Knight
Inferno Tower Electro Wizard Arrows X-Bow
Arrows Inferno Tower X-Bow P.E.K.K.A Electro Wizard Sparky Mega Knight
Inferno Tower P.E.K.K.A Sparky X-Bow
Inferno Tower Electro Wizard Sparky Mega Knight
Electro Wizard Mother Witch Arrows X-Bow Mega Knight
Arrows Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Sparky Mega Knight X-Bow Electro Wizard
Sparky Mega Knight Arrows X-Bow P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Sparky X-Bow Electro Wizard Mega Knight
Inferno Tower X-Bow P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Inferno Tower X-Bow P.E.K.K.A Electro Wizard
Arrows Mega Knight X-Bow Electro Wizard
Arrows Electro Wizard Mother Witch Mega Knight
P.E.K.K.A Sparky Inferno Tower Electro Wizard
Mega Knight Arrows P.E.K.K.A Electro Wizard Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower X-Bow P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows X-Bow Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Electro Wizard Sparky
P.E.K.K.A Mega Knight Inferno Tower X-Bow Electro Wizard Sparky
Inferno Tower P.E.K.K.A Sparky Mega Knight
Arrows Mother Witch Electro Wizard
P.E.K.K.A Sparky Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Electro Wizard Mega Knight Inferno Tower X-Bow Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Inferno Tower Sparky
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Inferno Tower Sparky
Sparky Mega Knight
Inferno Tower Electro Wizard Sparky X-Bow P.E.K.K.A
Arrows Mega Knight Inferno Tower P.E.K.K.A Electro Wizard Mother Witch Sparky
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Sparky
Arrows X-Bow Electro Wizard
Arrows X-Bow Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Mother Witch
Arrows Sparky
Arrows X-Bow
Arrows X-Bow
X-Bow Electro Wizard Sparky
Arrows X-Bow Electro Wizard Sparky
Arrows
Sparky
Arrows X-Bow
Arrows X-Bow Sparky
X-Bow Arrows Sparky
Arrows X-Bow Sparky Mega Knight
Arrows Sparky
Sparky
Arrows X-Bow Electro Wizard Sparky Mega Knight
Arrows X-Bow Mother Witch Mega Knight
X-Bow Sparky Mega Knight
Arrows
X-Bow Sparky
Arrows X-Bow
Arrows Mother Witch Sparky Mega Knight
Arrows X-Bow Electro Wizard Sparky
Arrows X-Bow Sparky Mega Knight
Arrows X-Bow Sparky
Arrows X-Bow Electro Wizard Mother Witch Sparky
Electro Wizard
Sparky
Arrows X-Bow Sparky Mega Knight
Arrows Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Sparky
Electro Wizard X-Bow
Arrows Electro Wizard
Arrows
Electro Wizard Sparky Mega Knight
Arrows
Arrows Sparky
P.E.K.K.A Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
X-Bow Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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