My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost Electro Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Knight Goblin Barrel Royal Ghost Electro Wizard
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Royal Ghost Electro Wizard
Fireball
Goblin Barrel Electro Wizard
Poison
Electro Wizard
Lightning
Knight Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Goblin Barrel Royal Ghost Electro Wizard Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Goblin Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Mega Knight
Knight
Goblin Barrel Arrows Barbarian Barrel Electro Wizard Archer Queen
Barbarian Barrel
Knight Goblin Barrel Mega Knight
Goblin Barrel
Knight Arrows Barbarian Barrel Royal Ghost Mega Knight
Royal Ghost
Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Knight Royal Ghost Mega Knight
Mega Knight
Arrows Barbarian Barrel Goblin Barrel Royal Ghost Electro Wizard Archer Queen
Archer Queen
Knight Mega Knight

Defense Synergies 4 8

Arrows
Mega Knight Knight Barbarian Barrel
Knight
Electro Wizard Archer Queen Arrows Barbarian Barrel
Barbarian Barrel
Archer Queen Arrows Knight Electro Wizard Mega Knight
Goblin Barrel
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Knight Barbarian Barrel Royal Ghost Mega Knight
Mega Knight
Arrows Barbarian Barrel Royal Ghost Electro Wizard
Archer Queen
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Electro Wizard
Knight Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard
Knight Electro Wizard Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows
Arrows Barbarian Barrel Electro Wizard Mega Knight
Archer Queen
Knight Barbarian Barrel Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows Knight Barbarian Barrel Royal Ghost Mega Knight
Arrows Electro Wizard
Mega Knight Knight Electro Wizard
Mega Knight Arrows Barbarian Barrel Royal Ghost Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Knight Electro Wizard
Arrows Mega Knight Knight Barbarian Barrel Royal Ghost Electro Wizard
Arrows Barbarian Barrel Knight Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight Arrows Knight Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Arrows Knight Barbarian Barrel Royal Ghost Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Barbarian Barrel Electro Wizard
Knight Mega Knight
Arrows Electro Wizard
Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Barbarian Barrel
Mega Knight Knight
Mega Knight Arrows Electro Wizard Archer Queen
Mega Knight Knight
Mega Knight
Electro Wizard Knight Barbarian Barrel Archer Queen
Arrows Mega Knight Barbarian Barrel Royal Ghost Electro Wizard Archer Queen
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Royal Ghost Electro Wizard
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows
Arrows
Arrows Barbarian Barrel
Arrows
Electro Wizard
Arrows Knight Barbarian Barrel Electro Wizard
Arrows Archer Queen
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard Mega Knight
Arrows Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Royal Ghost Electro Wizard
Arrows Mega Knight
Arrows Barbarian Barrel
Arrows Electro Wizard
Electro Wizard
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Barbarian Barrel
Arrows Electro Wizard Archer Queen
Arrows Barbarian Barrel
Knight Electro Wizard Mega Knight
Arrows
Arrows Archer Queen
Mega Knight Archer Queen
Electro Wizard Archer Queen
Electro Wizard Archer Queen
Barbarian Barrel Royal Ghost Electro Wizard Mega Knight Archer Queen
Mega Knight

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