My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Barbarians Flying Machine Royal Hogs
Zap
Bats Flying Machine Royal Hogs
Barbarian Barrel
Knight Barbarians Royal Hogs
The Log
Barbarians Royal Hogs
Earthquake
Barbarians Royal Hogs
Arrows
Bats Flying Machine Royal Hogs
Royal Delivery
Bats Knight Barbarians Flying Machine Royal Hogs
Fireball
Barbarians Flying Machine Royal Hogs
Poison
Bats Barbarians Flying Machine Royal Hogs
Lightning
Knight
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Fireball Flying Machine Barbarians Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Flying Machine Royal Hogs
Arrows
Fireball Royal Hogs Knight
Knight
Bats Arrows Fireball Flying Machine Royal Hogs
Barbarians
Fireball
Arrows Knight Royal Hogs
Flying Machine
Bats Knight Royal Hogs
Royal Hogs
Arrows Bats Knight Fireball Flying Machine
Rocket

Defense Synergies 1 5

Bats
Knight
Arrows
Knight Barbarians Fireball
Knight
Bats Arrows Fireball Flying Machine
Barbarians
Arrows
Fireball
Arrows Knight
Flying Machine
Knight
Royal Hogs
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Flying Machine
Barbarians Bats Knight Flying Machine
Barbarians Rocket Bats Knight
Barbarians Bats Knight
Arrows Barbarians Fireball Rocket
Arrows Fireball Bats Flying Machine
Bats Rocket Arrows Fireball Flying Machine
Rocket Arrows Barbarians Fireball Flying Machine
Barbarians
Knight Barbarians
Bats Barbarians Arrows Knight Fireball Flying Machine
Arrows Bats Fireball Flying Machine
Barbarians Bats Knight Fireball Flying Machine Rocket
Fireball Rocket Bats Arrows Barbarians
Barbarians Knight
Barbarians Rocket Fireball
Barbarians Bats Arrows Knight Fireball
Arrows Fireball Bats Knight Barbarians Flying Machine
Arrows Bats Knight Barbarians Fireball Flying Machine
Barbarians
Bats Arrows Knight Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball
Fireball Arrows Knight Flying Machine Rocket
Barbarians Bats Knight Rocket
Rocket Bats Knight Barbarians Fireball
Barbarians Knight
Arrows Fireball Rocket Bats Flying Machine
Rocket Bats Knight Barbarians Fireball Flying Machine
Knight Barbarians
Rocket Bats Knight Barbarians Fireball Flying Machine
Barbarians
Bats Knight Barbarians Flying Machine
Rocket Arrows Barbarians Fireball
Barbarians Rocket Knight Fireball
Barbarians Fireball Flying Machine
Barbarians Bats Knight Fireball Flying Machine Rocket
Bats Arrows Barbarians Fireball Flying Machine
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Flying Machine Rocket
Arrows Fireball Flying Machine
Rocket Arrows Fireball Flying Machine
Arrows Knight Barbarians Fireball Flying Machine Rocket
Fireball Rocket Arrows
Arrows Fireball Bats Flying Machine Rocket
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Rocket Bats Fireball
Rocket Arrows Knight Fireball Flying Machine
Fireball Arrows Flying Machine Rocket
Flying Machine Rocket Knight Fireball
Arrows Fireball Flying Machine Rocket
Arrows Fireball Flying Machine
Rocket Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Rocket
Arrows Fireball Rocket
Bats Rocket
Rocket Arrows Fireball Flying Machine
Rocket Arrows Fireball Flying Machine
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Rocket Arrows
Bats Arrows Fireball Flying Machine
Rocket Bats Fireball Flying Machine
Fireball
Arrows Fireball Rocket
Rocket Arrows Fireball
Rocket Arrows Fireball
Bats Barbarians Fireball Flying Machine Rocket
Fireball Rocket Arrows Flying Machine
Arrows Fireball
Fireball Knight Flying Machine Rocket
Arrows Fireball Flying Machine
Rocket Arrows Fireball
Flying Machine
Bats Fireball Flying Machine Rocket
Bats Fireball Flying Machine Rocket
Fireball Flying Machine Rocket
Fireball Rocket

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