My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Zap
Inferno Tower Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Barbarians Inferno Tower Goblin Barrel Skeleton Army
The Log
Barbarians Goblin Barrel Skeleton Army
Earthquake
Barbarians Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Barbarians Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Barbarians Inferno Tower Goblin Barrel Skeleton Army Inferno Dragon
Poison
Barbarians Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower Inferno Dragon
Rocket
Barbarians Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Barrel Skeleton Army Inferno Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Arrows The Log
Barbarians
Inferno Tower
Goblin Barrel
Knight Arrows Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Knight
Inferno Dragon

Defense Synergies 3 9

Arrows
Knight Barbarians Inferno Tower
Knight
Inferno Tower Arrows Skeleton Army The Log
Barbarians
Arrows Skeleton Army
Inferno Tower
Knight Skeleton Army The Log Arrows
Goblin Barrel
Skeleton Army
Inferno Tower Knight Barbarians The Log Inferno Dragon
The Log
Inferno Tower Knight Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Barbarians Inferno Tower Skeleton Army Inferno Dragon Knight The Log
Barbarians Inferno Tower Skeleton Army Knight Inferno Dragon
Barbarians Inferno Tower Skeleton Army Inferno Dragon Knight
Arrows Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log
Inferno Tower Inferno Dragon Arrows
Arrows Barbarians Inferno Tower The Log
Barbarians Inferno Tower Inferno Dragon Skeleton Army
Knight Skeleton Army Barbarians Inferno Tower
Barbarians Skeleton Army Arrows Knight The Log
Arrows Inferno Tower Inferno Dragon
Barbarians Inferno Tower Skeleton Army Knight The Log
Skeleton Army Arrows Barbarians The Log
Barbarians Inferno Tower Skeleton Army Inferno Dragon Knight
Barbarians Inferno Tower Skeleton Army The Log Inferno Dragon
Barbarians Arrows Knight Inferno Tower Skeleton Army
Arrows Knight Barbarians Skeleton Army The Log
Arrows The Log Knight Barbarians Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Skeleton Army Arrows Knight Barbarians The Log
Inferno Tower Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Inferno Tower
Arrows Knight The Log Inferno Dragon
Barbarians Skeleton Army Knight Inferno Tower The Log
Skeleton Army Knight Barbarians Inferno Tower The Log
Barbarians Inferno Tower Knight Skeleton Army Inferno Dragon
Arrows
Skeleton Army Knight Barbarians Inferno Tower
Inferno Tower Knight Barbarians Skeleton Army Inferno Dragon
Knight Barbarians Inferno Tower Skeleton Army The Log Inferno Dragon
Inferno Tower Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Knight Barbarians Inferno Tower
Skeleton Army Arrows Barbarians The Log
Barbarians Skeleton Army Knight Inferno Tower
Barbarians Skeleton Army
Barbarians Inferno Tower Skeleton Army Knight The Log Inferno Dragon
Arrows Barbarians Inferno Tower The Log Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight Barbarians The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Barbarians Skeleton Army
Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
The Log
The Log
Inferno Dragon

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