My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Rune Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Barbarians Mega Minion
Zap
Royal Giant Sparky
Barbarian Barrel
Knight Barbarians Sparky
The Log
Barbarians Royal Giant Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Mega Minion Sparky
Fireball
Barbarians Mega Minion Sparky
Poison
Barbarians Mega Minion Sparky
Lightning
Knight Mega Minion Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Rune Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Knight Mega Minion Rune Giant Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Knight Mega Minion

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Royal Giant Sparky Knight Mega Minion
Knight
Mega Minion Arrows Sparky
Barbarians
Royal Giant
Arrows Mega Minion Sparky
Mega Minion
Knight Arrows Royal Giant Sparky
Rune Giant
Berserker
Sparky
Arrows Knight Royal Giant Mega Minion

Defense Synergies 1 6

Berserker
Arrows
Knight Barbarians Mega Minion Sparky
Knight
Mega Minion Arrows Sparky
Barbarians
Arrows
Royal Giant
Mega Minion
Knight Arrows Sparky
Rune Giant
Sparky
Arrows Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Sparky
Barbarians Sparky Knight Mega Minion
Barbarians Sparky Knight Mega Minion
Barbarians Sparky Knight Mega Minion
Arrows Barbarians Sparky
Arrows Mega Minion
Mega Minion Arrows
Arrows Barbarians Sparky
Barbarians Sparky
Knight Barbarians Sparky
Berserker Barbarians Arrows Knight Mega Minion
Arrows Mega Minion
Barbarians Sparky Knight
Sparky Arrows Barbarians Mega Minion
Barbarians Sparky Knight
Barbarians Sparky
Barbarians Sparky Arrows Knight
Arrows Knight Barbarians Mega Minion
Arrows Knight Barbarians Mega Minion
Barbarians Sparky
Arrows Knight Barbarians Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Sparky
Arrows Knight Mega Minion
Barbarians Knight Sparky
Knight Barbarians Sparky
Barbarians Knight Sparky
Arrows
Sparky Knight Barbarians Mega Minion
Knight Barbarians Sparky
Knight Barbarians Mega Minion Sparky
Barbarians Mega Minion Sparky
Knight Barbarians Mega Minion Sparky
Arrows Barbarians
Barbarians Knight Sparky
Barbarians Sparky
Barbarians Sparky Knight Mega Minion
Arrows Barbarians Mega Minion Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Sparky
Arrows Knight Barbarians Sparky
Arrows Sparky
Arrows Mega Minion
Arrows Sparky
Arrows
Arrows
Sparky
Arrows Knight Sparky
Arrows
Knight Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Mega Minion Sparky
Arrows
Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Sparky
Mega Minion
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Mega Minion
Mega Minion Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Barbarians
Arrows Mega Minion
Arrows
Knight Mega Minion Sparky
Arrows
Arrows Sparky
Mega Minion Sparky
Sparky
Sparky
Sparky
Sparky

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