My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Barbarians Valkyrie Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Barbarians Valkyrie Witch
Fireball
Firecracker Barbarians Witch
Poison
Firecracker Barbarians Witch
Lightning
Knight Valkyrie Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Fireball Valkyrie Barbarians Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight
Knight
Firecracker Arrows Fireball Witch
Firecracker
Knight Valkyrie
Barbarians
Fireball
Arrows Knight
Valkyrie
Firecracker Witch
Rocket
Witch
Knight Valkyrie

Defense Synergies 2 8

Arrows
Knight Barbarians Fireball Valkyrie
Knight
Firecracker Arrows Fireball Witch
Firecracker
Knight Valkyrie
Barbarians
Arrows
Fireball
Arrows Knight Valkyrie
Valkyrie
Firecracker Arrows Fireball Witch
Rocket
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Fireball Valkyrie
Barbarians Knight Firecracker Valkyrie Witch
Barbarians Rocket Witch Knight Valkyrie
Barbarians Witch Knight Firecracker Valkyrie
Arrows Firecracker Barbarians Fireball Valkyrie Rocket
Arrows Fireball Firecracker Valkyrie
Rocket Arrows Firecracker Fireball Witch
Rocket Arrows Barbarians Fireball Valkyrie
Barbarians Witch
Knight Firecracker Barbarians Valkyrie
Barbarians Valkyrie Witch Arrows Knight Firecracker Fireball
Arrows Firecracker Fireball Witch
Barbarians Knight Fireball Valkyrie Rocket Witch
Fireball Valkyrie Rocket Arrows Firecracker Barbarians Witch
Barbarians Knight
Barbarians Rocket Fireball
Barbarians Arrows Knight Firecracker Fireball Valkyrie Witch
Arrows Fireball Knight Firecracker Barbarians Valkyrie Witch
Arrows Valkyrie Witch Knight Firecracker Barbarians Fireball
Barbarians
Valkyrie Arrows Knight Firecracker Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Fireball Witch
Fireball Arrows Knight Firecracker Valkyrie Rocket
Barbarians Knight Valkyrie Rocket Witch
Valkyrie Rocket Knight Barbarians Fireball
Barbarians Knight Valkyrie Witch
Arrows Firecracker Fireball Rocket Witch
Rocket Knight Barbarians Fireball Valkyrie Witch
Knight Barbarians Valkyrie
Rocket Knight Firecracker Barbarians Fireball Valkyrie Witch
Witch Barbarians
Knight Barbarians Valkyrie Witch
Rocket Arrows Barbarians Fireball Valkyrie
Barbarians Rocket Knight Fireball Valkyrie Witch
Firecracker Barbarians Fireball Valkyrie Witch
Barbarians Witch Knight Firecracker Fireball Valkyrie Rocket
Arrows Valkyrie Firecracker Barbarians Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie Rocket
Arrows Firecracker Fireball
Rocket Arrows Fireball
Arrows Knight Firecracker Barbarians Fireball Valkyrie Rocket
Fireball Rocket Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Rocket Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Rocket Fireball
Firecracker Rocket Arrows Knight Fireball Valkyrie
Fireball Arrows Firecracker Rocket
Rocket Knight Firecracker Fireball
Arrows Firecracker Fireball Rocket
Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball Rocket
Arrows Fireball Rocket
Rocket
Rocket Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball Valkyrie Witch
Rocket Fireball
Rocket Arrows Fireball
Rocket
Rocket Arrows Barbarians Fireball
Arrows Firecracker Fireball Valkyrie Witch
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch
Fireball Rocket Arrows Firecracker
Arrows Firecracker Fireball Witch
Rocket Firecracker Fireball Witch
Fireball
Arrows Fireball Rocket
Rocket Arrows Firecracker Fireball
Rocket Arrows Firecracker Fireball
Barbarians Fireball Rocket Witch
Fireball Rocket Arrows Firecracker Witch
Arrows Fireball
Fireball Knight Firecracker Valkyrie Rocket
Arrows Firecracker Fireball
Rocket Arrows Fireball
Firecracker
Firecracker Fireball Rocket Witch
Firecracker Fireball Rocket Witch
Firecracker Fireball Rocket Witch
Fireball Firecracker Rocket

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