My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner
Zap
Inferno Tower
Barbarian Barrel
Knight Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Battle Healer Wizard Baby Dragon P.E.K.K.A Miner
Fireball
Battle Healer Inferno Tower Wizard Baby Dragon
Poison
Battle Healer Inferno Tower Wizard
Lightning
Knight Battle Healer Inferno Tower Wizard Baby Dragon
Rocket
Battle Healer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Healer Inferno Tower Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Battle Healer Baby Dragon Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Miner Battle Healer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Healer Miner
Knight
Baby Dragon Arrows Wizard Miner
Battle Healer
Baby Dragon Arrows
Inferno Tower
Wizard
Knight P.E.K.K.A Miner
Baby Dragon
Knight Battle Healer P.E.K.K.A Miner
P.E.K.K.A
Arrows Wizard Baby Dragon
Miner
Arrows Knight Wizard Baby Dragon

Defense Synergies 2 10

Arrows
Knight Battle Healer Inferno Tower P.E.K.K.A
Knight
Inferno Tower Arrows Wizard Baby Dragon
Battle Healer
Baby Dragon Arrows Inferno Tower
Inferno Tower
Knight Arrows Battle Healer Baby Dragon
Wizard
Knight P.E.K.K.A
Baby Dragon
Battle Healer Knight Inferno Tower P.E.K.K.A
P.E.K.K.A
Arrows Wizard Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard Baby Dragon
Inferno Tower P.E.K.K.A Knight Battle Healer
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A Knight
Arrows Battle Healer P.E.K.K.A
Arrows Baby Dragon
Inferno Tower Arrows Wizard Baby Dragon
Arrows Battle Healer Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Knight Battle Healer Inferno Tower Miner
Arrows Knight Wizard Baby Dragon
Arrows Inferno Tower Wizard Baby Dragon
Inferno Tower P.E.K.K.A Knight Battle Healer Wizard
Wizard Arrows Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A
Wizard Arrows Knight Inferno Tower P.E.K.K.A
Arrows Knight Battle Healer Wizard Baby Dragon
Arrows Wizard Baby Dragon Knight Battle Healer
P.E.K.K.A Inferno Tower
Wizard Arrows Knight Battle Healer Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Inferno Tower P.E.K.K.A
Arrows Knight Battle Healer Wizard Baby Dragon Miner
P.E.K.K.A Knight Battle Healer Inferno Tower
P.E.K.K.A Knight Battle Healer Inferno Tower
Inferno Tower P.E.K.K.A Knight Battle Healer
Arrows Wizard Baby Dragon
P.E.K.K.A Knight Battle Healer Inferno Tower
Inferno Tower P.E.K.K.A Knight Battle Healer
P.E.K.K.A Knight Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Knight Inferno Tower Wizard
Wizard Baby Dragon
Inferno Tower Knight Battle Healer Baby Dragon P.E.K.K.A
Arrows Battle Healer Inferno Tower Wizard Baby Dragon P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Knight
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Miner Wizard
Miner Arrows Knight Wizard
Arrows Wizard Baby Dragon
Knight Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Miner
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Miner Wizard Baby Dragon
Arrows Wizard Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard Miner
Arrows
P.E.K.K.A
Arrows Wizard
Arrows Wizard Baby Dragon
Arrows
Miner Knight Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon
Baby Dragon Miner
P.E.K.K.A
Wizard

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