My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Princess Inferno Dragon Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Princess Inferno Dragon
Zap
Princess Inferno Dragon Sparky
Barbarian Barrel
Knight Bomb Tower Princess Sparky
The Log
Princess Sparky
Earthquake
Bomb Tower
Arrows
Princess
Royal Delivery
Knight P.E.K.K.A Princess Inferno Dragon Sparky
Fireball
Bomb Tower Princess Inferno Dragon Sparky
Poison
Bomb Tower Princess Sparky
Lightning
Knight Bomb Tower Inferno Dragon Sparky Goblinstein
Rocket
Bomb Tower Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Princess Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Princess Bomb Tower Inferno Dragon Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Princess Bomb Tower

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Knight
Knight
Princess Arrows Sparky
Bomb Tower
P.E.K.K.A
Arrows Princess
Princess
Knight P.E.K.K.A Sparky
Inferno Dragon
Sparky
Arrows Knight Princess
Goblinstein

Defense Synergies 2 6

Arrows
Knight Bomb Tower P.E.K.K.A Sparky
Knight
Bomb Tower Princess Arrows Sparky
Bomb Tower
Knight Arrows
P.E.K.K.A
Arrows Princess
Princess
Knight P.E.K.K.A
Inferno Dragon
Sparky
Arrows Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Sparky
Bomb Tower P.E.K.K.A Inferno Dragon Sparky Knight
Bomb Tower P.E.K.K.A Sparky Knight Inferno Dragon
Bomb Tower P.E.K.K.A Inferno Dragon Sparky Knight
Arrows Bomb Tower P.E.K.K.A Princess Sparky
Arrows Bomb Tower
Inferno Dragon Arrows Bomb Tower Princess
Arrows Bomb Tower P.E.K.K.A Sparky
P.E.K.K.A Inferno Dragon Sparky Bomb Tower Princess
Knight Sparky
Arrows Knight Bomb Tower Princess
Arrows Inferno Dragon Princess
Bomb Tower P.E.K.K.A Sparky Knight
Bomb Tower Sparky Arrows P.E.K.K.A Princess
P.E.K.K.A Inferno Dragon Sparky Knight Bomb Tower
Bomb Tower P.E.K.K.A Inferno Dragon Sparky
Bomb Tower Sparky Arrows Knight P.E.K.K.A
Arrows Bomb Tower Knight
Arrows Bomb Tower Knight Princess Inferno Dragon
P.E.K.K.A Sparky Bomb Tower Inferno Dragon
Arrows Knight Bomb Tower P.E.K.K.A Sparky
P.E.K.K.A Bomb Tower Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Sparky
Arrows Knight Bomb Tower Inferno Dragon
P.E.K.K.A Knight Bomb Tower Sparky
P.E.K.K.A Knight Sparky
P.E.K.K.A Knight Inferno Dragon Sparky
Arrows Bomb Tower Princess
P.E.K.K.A Sparky Knight Bomb Tower
P.E.K.K.A Knight Bomb Tower Inferno Dragon Sparky
P.E.K.K.A Knight Bomb Tower Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Knight Bomb Tower Sparky
P.E.K.K.A Arrows
P.E.K.K.A Knight Bomb Tower Sparky
Bomb Tower Princess Sparky
Sparky Knight Bomb Tower P.E.K.K.A Inferno Dragon
Arrows Bomb Tower P.E.K.K.A Princess Inferno Dragon Sparky
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Sparky
Arrows Princess
Arrows Sparky
Arrows Knight Sparky
Arrows Sparky
Arrows Princess
Arrows Princess Sparky
Arrows Princess
Arrows
Sparky
Arrows Knight Princess Sparky
Arrows Princess
Knight Princess Sparky
Arrows Princess
Princess Arrows Sparky
Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Sparky
Arrows Princess Sparky
Arrows Princess
Sparky
Arrows Princess
Sparky
Arrows
Arrows Princess Sparky
Inferno Dragon
Arrows Princess Sparky
Arrows Princess Sparky
Arrows Sparky
Arrows Princess Sparky
Sparky
Arrows Sparky
Arrows Princess Sparky
P.E.K.K.A Sparky
Arrows Princess Sparky
Princess
Arrows Princess
Arrows
Knight Princess Sparky
Arrows Princess
Arrows Sparky
P.E.K.K.A Sparky
Princess Sparky
Princess
Princess Sparky
P.E.K.K.A Inferno Dragon Sparky
Sparky

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