My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Elixir Golem Bomb Tower Skeleton Army
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Skeleton Army
Fireball
Firecracker Elixir Golem Bomb Tower Battle Healer Skeleton Army
Poison
Firecracker Elixir Golem Bomb Tower Battle Healer Skeleton Army
Lightning
Knight Bomb Tower Battle Healer
Rocket
Bomb Tower Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Elixir Golem Skeleton Army Bomb Tower Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Battle Healer
Knight
Firecracker Arrows The Log
Firecracker
Knight Elixir Golem Battle Healer
Elixir Golem
Firecracker Battle Healer Arrows The Log
Bomb Tower
Battle Healer
Elixir Golem Arrows Firecracker
Skeleton Army
The Log
Knight Elixir Golem

Defense Synergies 4 12

Arrows
Knight Bomb Tower Battle Healer
Knight
Firecracker Bomb Tower Arrows Skeleton Army The Log
Firecracker
Knight The Log Bomb Tower Battle Healer Skeleton Army
Elixir Golem
Bomb Tower
Knight The Log Arrows Firecracker Battle Healer Skeleton Army
Battle Healer
Arrows Firecracker Bomb Tower The Log
Skeleton Army
Knight Firecracker Bomb Tower The Log
The Log
Firecracker Bomb Tower Knight Battle Healer Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Skeleton Army Knight Firecracker Battle Healer The Log
Bomb Tower Skeleton Army Knight
Bomb Tower Skeleton Army Knight Firecracker
Arrows Firecracker Bomb Tower Battle Healer Skeleton Army The Log
Arrows Skeleton Army The Log Firecracker Bomb Tower
Arrows Firecracker Bomb Tower
Arrows Bomb Tower Battle Healer The Log
Bomb Tower Skeleton Army
Knight Skeleton Army Firecracker Battle Healer
Skeleton Army Arrows Knight Firecracker Bomb Tower The Log
Arrows Firecracker
Bomb Tower Skeleton Army Knight Battle Healer The Log
Bomb Tower Skeleton Army Arrows Firecracker The Log
Skeleton Army Knight Bomb Tower
Bomb Tower Skeleton Army The Log
Bomb Tower Arrows Knight Firecracker Skeleton Army
Arrows Bomb Tower Knight Firecracker Battle Healer Skeleton Army The Log
Arrows Bomb Tower The Log Knight Firecracker Battle Healer
Bomb Tower
Skeleton Army Arrows Knight Firecracker Bomb Tower Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Battle Healer
Arrows Knight Firecracker Bomb Tower Battle Healer The Log
Skeleton Army Knight Bomb Tower Battle Healer The Log
Skeleton Army Knight Battle Healer The Log
Knight Battle Healer Skeleton Army
Arrows Firecracker Bomb Tower
Skeleton Army Knight Bomb Tower Battle Healer
Knight Bomb Tower Battle Healer Skeleton Army
Knight Firecracker Bomb Tower Skeleton Army The Log
Skeleton Army
Knight Bomb Tower
Skeleton Army Arrows The Log
Skeleton Army Knight Bomb Tower
Firecracker Bomb Tower Skeleton Army
Skeleton Army Knight Firecracker Bomb Tower Battle Healer The Log
Arrows Firecracker Bomb Tower Battle Healer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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