My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Dart Goblin Goblin Barrel Guards
Zap
Cannon Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Knight Cannon Dart Goblin Wizard Goblin Barrel Guards
The Log
Cannon Dart Goblin Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Dart Goblin Goblin Barrel Guards
Royal Delivery
Knight Dart Goblin Wizard Goblin Barrel Guards
Fireball
Cannon Dart Goblin Wizard Goblin Barrel
Poison
Cannon Dart Goblin Wizard Guards
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Dart Goblin Goblin Barrel Guards Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Dart Goblin

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Goblin Barrel
Knight
Dart Goblin Goblin Barrel Arrows Fireball Wizard
Cannon
Dart Goblin
Knight Goblin Barrel
Fireball
Arrows Knight
Wizard
Knight
Goblin Barrel
Knight Dart Goblin Arrows Guards
Guards
Goblin Barrel

Defense Synergies 2 11

Arrows
Knight Cannon Fireball
Knight
Cannon Dart Goblin Arrows Fireball Wizard
Cannon
Knight Arrows Dart Goblin Fireball Wizard Guards
Dart Goblin
Knight Cannon Guards
Fireball
Arrows Knight Cannon
Wizard
Knight Cannon Guards
Goblin Barrel
Guards
Cannon Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball Wizard
Knight Cannon Dart Goblin
Cannon Knight Dart Goblin
Cannon Knight Dart Goblin Guards
Arrows Fireball
Arrows Fireball Cannon Dart Goblin Guards
Dart Goblin Arrows Cannon Fireball Wizard
Arrows Cannon Dart Goblin Fireball
Cannon
Knight Guards Cannon Dart Goblin
Dart Goblin Guards Arrows Knight Cannon Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Cannon Knight Fireball Wizard Guards
Fireball Wizard Arrows Cannon Dart Goblin Guards
Knight Cannon
Cannon Fireball
Wizard Arrows Knight Cannon Fireball
Arrows Cannon Fireball Knight Dart Goblin Wizard Guards
Arrows Wizard Knight Cannon Dart Goblin Fireball Guards
Cannon Dart Goblin
Wizard Arrows Knight Cannon Dart Goblin Fireball Guards
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball
Fireball Arrows Knight Wizard
Guards Knight
Guards Knight Fireball
Knight Cannon Guards
Arrows Fireball Wizard Dart Goblin
Guards Knight Dart Goblin Fireball
Knight
Knight Fireball
Cannon Dart Goblin Guards
Knight Dart Goblin Guards
Arrows Fireball Guards
Knight Cannon Fireball Wizard Guards
Wizard Cannon Dart Goblin Fireball
Guards Knight Dart Goblin Fireball
Arrows Cannon Dart Goblin Fireball Wizard
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin Guards
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Fireball Guards
Arrows Knight Dart Goblin Fireball Wizard
Fireball Arrows Dart Goblin Wizard
Knight Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Guards
Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Dart Goblin Fireball Guards
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Knight Dart Goblin Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin Wizard

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