My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin Electro Dragon
Zap
Cannon Dart Goblin
Barbarian Barrel
Knight Cannon Dart Goblin Wizard
The Log
Cannon Dart Goblin
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Wizard Electro Dragon P.E.K.K.A
Fireball
Cannon Dart Goblin Wizard Electro Dragon
Poison
Cannon Dart Goblin Wizard Electro Dragon
Lightning
Knight Cannon Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Dart Goblin Fireball Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight
Knight
Dart Goblin Arrows Fireball Wizard Electro Dragon
Cannon
Dart Goblin
Knight Electro Dragon P.E.K.K.A
Fireball
Arrows Knight
Wizard
Knight P.E.K.K.A
Electro Dragon
Knight Dart Goblin P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Wizard Electro Dragon

Defense Synergies 3 13

Arrows
Knight Cannon Fireball P.E.K.K.A
Knight
Cannon Dart Goblin Electro Dragon Arrows Fireball Wizard
Cannon
Knight Arrows Dart Goblin Fireball Wizard Electro Dragon
Dart Goblin
Knight Cannon Electro Dragon P.E.K.K.A
Fireball
Arrows Knight Cannon
Wizard
Knight Cannon P.E.K.K.A
Electro Dragon
Knight Cannon Dart Goblin
P.E.K.K.A
Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball Wizard Electro Dragon
P.E.K.K.A Knight Cannon Dart Goblin Electro Dragon
Cannon P.E.K.K.A Knight Dart Goblin Electro Dragon
Cannon P.E.K.K.A Knight Dart Goblin Electro Dragon
Arrows Fireball P.E.K.K.A
Arrows Fireball Cannon Dart Goblin Electro Dragon
Dart Goblin Arrows Cannon Fireball Wizard Electro Dragon
Arrows Cannon Dart Goblin Fireball Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A
Knight Cannon Dart Goblin
Dart Goblin Arrows Knight Cannon Fireball Wizard Electro Dragon
Arrows Dart Goblin Fireball Wizard Electro Dragon
Cannon P.E.K.K.A Knight Fireball Wizard Electro Dragon
Fireball Wizard Arrows Cannon Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon Fireball P.E.K.K.A
Wizard Arrows Knight Cannon Fireball Electro Dragon P.E.K.K.A
Arrows Cannon Fireball Knight Dart Goblin Wizard Electro Dragon
Arrows Wizard Knight Cannon Dart Goblin Fireball Electro Dragon
P.E.K.K.A Cannon Dart Goblin
Wizard Arrows Knight Cannon Dart Goblin Fireball Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Arrows Knight Wizard Electro Dragon
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Cannon
Arrows Fireball Wizard Dart Goblin Electro Dragon
P.E.K.K.A Knight Dart Goblin Fireball
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Knight Fireball
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Knight Dart Goblin Electro Dragon
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Cannon Dart Goblin Fireball Electro Dragon
Electro Dragon Knight Dart Goblin Fireball P.E.K.K.A
Arrows Cannon Dart Goblin Fireball Wizard Electro Dragon P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin Electro Dragon
Arrows Fireball Dart Goblin Electro Dragon
Arrows Dart Goblin Fireball Electro Dragon
Arrows Knight Dart Goblin Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Dart Goblin Electro Dragon
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard Electro Dragon
Arrows Fireball Dart Goblin Wizard Electro Dragon
Fireball Electro Dragon
Arrows Knight Dart Goblin Fireball Wizard Electro Dragon
Fireball Arrows Dart Goblin Wizard Electro Dragon
Knight Dart Goblin Fireball
Arrows Dart Goblin Fireball Electro Dragon
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard Electro Dragon
Arrows Dart Goblin Fireball Wizard Electro Dragon
Arrows Fireball
Arrows Dart Goblin Fireball Wizard Electro Dragon
Arrows Dart Goblin Fireball Wizard Electro Dragon
Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Dragon
Arrows Fireball Wizard Electro Dragon
Arrows Fireball Dart Goblin Wizard Electro Dragon
Fireball Arrows Wizard Electro Dragon
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Wizard Electro Dragon
Electro Dragon Dart Goblin Fireball Wizard
Fireball
Arrows Dart Goblin Fireball Wizard Electro Dragon
Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball Wizard
Dart Goblin Fireball Electro Dragon
Fireball Arrows Dart Goblin Wizard Electro Dragon
Arrows Fireball
Fireball Knight Dart Goblin Wizard Electro Dragon
Arrows Dart Goblin Fireball Wizard Electro Dragon
Arrows Fireball
Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon Dart Goblin Fireball
Dart Goblin Fireball Electro Dragon
Electro Dragon Dart Goblin Fireball

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