My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army
Zap
Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Cannon Wizard Goblin Barrel Skeleton Army
The Log
Cannon Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Cannon Wizard Goblin Barrel Skeleton Army
Poison
Cannon Wizard Skeleton Army
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Barrel Skeleton Army Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Arrows Fireball Wizard
Cannon
Fireball
Arrows Knight
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Wizard Goblin Barrel

Defense Synergies 1 12

Arrows
Knight Cannon Fireball P.E.K.K.A
Knight
Cannon Arrows Fireball Wizard Skeleton Army
Cannon
Knight Arrows Fireball Wizard Skeleton Army
Fireball
Arrows Knight Cannon
Wizard
Knight Cannon Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Knight Cannon Wizard
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Wizard
Skeleton Army P.E.K.K.A Knight Cannon
Cannon Skeleton Army P.E.K.K.A Knight
Cannon Skeleton Army P.E.K.K.A Knight
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Cannon
Arrows Cannon Fireball Wizard
Arrows Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army
Knight Skeleton Army Cannon
Skeleton Army Arrows Knight Cannon Fireball Wizard
Arrows Fireball Wizard
Cannon Skeleton Army P.E.K.K.A Knight Fireball Wizard
Fireball Wizard Skeleton Army Arrows Cannon P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Cannon
Skeleton Army Cannon Fireball P.E.K.K.A
Wizard Arrows Knight Cannon Fireball Skeleton Army P.E.K.K.A
Arrows Cannon Fireball Knight Wizard Skeleton Army
Arrows Wizard Knight Cannon Fireball
P.E.K.K.A Cannon
Wizard Skeleton Army Arrows Knight Cannon Fireball P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Knight Wizard
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Cannon Skeleton Army
Arrows Fireball Wizard
Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Fireball Skeleton Army
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Knight Cannon Fireball Wizard
Wizard Cannon Fireball Skeleton Army
Skeleton Army Knight Fireball P.E.K.K.A
Arrows Cannon Fireball Wizard P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Knight Fireball Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: