My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Baby Dragon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Elixir Golem
The Log
Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Baby Dragon
Fireball
Cannon Firecracker Elixir Golem Battle Healer Baby Dragon
Poison
Cannon Firecracker Elixir Golem Battle Healer
Lightning
Knight Cannon Battle Healer Baby Dragon
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Battle Healer Rage Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Cannon Firecracker Elixir Golem Battle Healer Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Battle Healer
Knight
Firecracker Baby Dragon Arrows
Cannon
Firecracker
Knight Elixir Golem Battle Healer Baby Dragon
Elixir Golem
Firecracker Battle Healer Rage Arrows Baby Dragon
Battle Healer
Elixir Golem Rage Baby Dragon Arrows Firecracker
Rage
Elixir Golem Battle Healer
Baby Dragon
Knight Battle Healer Firecracker Elixir Golem

Defense Synergies 3 9

Arrows
Knight Cannon Battle Healer
Knight
Cannon Firecracker Arrows Baby Dragon
Cannon
Knight Arrows Firecracker Battle Healer Baby Dragon
Firecracker
Knight Cannon Battle Healer Baby Dragon
Elixir Golem
Battle Healer
Baby Dragon Arrows Cannon Firecracker
Rage
Baby Dragon
Battle Healer Knight Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Baby Dragon
Knight Cannon Firecracker Battle Healer
Cannon Knight
Cannon Knight Firecracker
Arrows Firecracker Battle Healer
Arrows Cannon Firecracker Baby Dragon
Arrows Cannon Firecracker Baby Dragon
Arrows Cannon Battle Healer Baby Dragon
Cannon
Knight Cannon Firecracker Battle Healer
Arrows Knight Cannon Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Cannon Knight Battle Healer
Arrows Cannon Firecracker Baby Dragon
Knight Cannon
Cannon
Arrows Knight Cannon Firecracker
Arrows Cannon Knight Firecracker Battle Healer Baby Dragon
Arrows Baby Dragon Knight Cannon Firecracker Battle Healer
Cannon
Arrows Knight Cannon Firecracker Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer
Arrows Knight Firecracker Battle Healer Baby Dragon
Knight Battle Healer
Knight Battle Healer
Knight Cannon Battle Healer
Arrows Firecracker Baby Dragon
Knight Battle Healer
Knight Battle Healer
Knight Firecracker Baby Dragon
Cannon
Knight
Arrows
Knight Cannon
Cannon Firecracker Baby Dragon
Knight Firecracker Battle Healer Baby Dragon
Arrows Cannon Firecracker Battle Healer Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker

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