My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Mega Minion
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion P.E.K.K.A
Fireball
Cannon Firecracker Mega Minion
Poison
Cannon Firecracker Mega Minion
Lightning
Knight Cannon Mega Minion Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Firecracker Mega Minion Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mega Minion
Knight
Firecracker Mega Minion Arrows The Log
Cannon
Firecracker
Knight Mega Minion P.E.K.K.A
Mega Minion
Knight Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
The Log
Knight P.E.K.K.A
Goblinstein

Defense Synergies 6 10

Arrows
Knight Cannon Mega Minion P.E.K.K.A
Knight
Cannon Firecracker Mega Minion Arrows The Log
Cannon
Knight The Log Arrows Firecracker Mega Minion
Firecracker
Knight The Log Cannon Mega Minion P.E.K.K.A
Mega Minion
Knight Arrows Cannon Firecracker The Log
P.E.K.K.A
The Log Arrows Firecracker
The Log
Cannon Firecracker P.E.K.K.A Knight Mega Minion
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Mega Minion The Log
P.E.K.K.A Knight Cannon Firecracker Mega Minion The Log
Cannon P.E.K.K.A Knight Mega Minion
Cannon P.E.K.K.A Knight Firecracker Mega Minion
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Cannon Firecracker Mega Minion
Mega Minion Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A
Knight Cannon Firecracker
Arrows Knight Cannon Firecracker Mega Minion The Log
Arrows Mega Minion Firecracker
Cannon P.E.K.K.A Knight The Log
Arrows Cannon Firecracker Mega Minion P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A The Log
Arrows Knight Cannon Firecracker P.E.K.K.A
Arrows Cannon Knight Firecracker Mega Minion The Log
Arrows The Log Knight Cannon Firecracker Mega Minion
P.E.K.K.A Cannon
Arrows Knight Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Firecracker Mega Minion The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon
Arrows Firecracker
P.E.K.K.A Knight Mega Minion
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Mega Minion The Log
P.E.K.K.A Cannon Mega Minion
P.E.K.K.A Knight Mega Minion
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Cannon
Cannon Firecracker
Knight Firecracker Mega Minion P.E.K.K.A The Log
Arrows Cannon Firecracker Mega Minion P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Mega Minion
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker Mega Minion The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Mega Minion
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Mega Minion
Mega Minion
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker Mega Minion
Arrows The Log
Knight Firecracker Mega Minion
Arrows The Log Firecracker
Arrows
Firecracker Mega Minion P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: